(Also interesting tutorial(s) for a cool purpose. As I don't have too good of a grip of BitInvader or FreeBoy myself, I'm going to be impressed by anyone who does.) Thanks. Yeah, it does take a bit of getting used to BitInvader, Freeboy and Nescaline. I'll upload some more sound tuts, during the su...
Wow great!!!

I'm interested in ANY cool sounds you can make by either freeboy, nescaline or sid or other plugins.
Is there a way to figure out how to 'find' the sounds? Or is it a long time of trying and trying until you have a sound that sounds like something recognizable?
Hi

I don't understand what's going on.

- what information is 'lost' and why is it lost?

- why does nobody knows 100% how it works.
Aren't you the developers?
Hi

For people interested, I found a great nescaline tutorial including example files!

https://github.com/tutoblender/lmms_nes

I'm still looking for freeboy and SID tutorials.
Monospace wrote:
Wed Oct 05, 2022 2:20 pm
Alternatively, saving project as .mmp (not .mmpz, you can save for individual projects or change the default setting) will let you read in a text editor which version was used.
So a .mmpz file is just a .mmp file but with some sort of compression applied to it?
Hi

Do you want to share your song on the sharing platform?
I'm very interested!

Is a genesis VST used and if yes, which one?
Hi As you can read here I try to make a NES chiptune. (and later freeboy and SID). https://lmms.io/forum/viewtopic.php?t=35767 It's difficult for 2 reasons: 1. There seems to be no documentation for nescaline, freeboy and SID which makes it very difficult for beginners. What are the buttons doing, w...
The console produces sound via an audio processing unit (APU) integrated into the processor. It supports a total of five sound channels: two pulse wave channels, one triangle wave channel, one white noise channel, and one DPCM channel for sample playback. Audio playback speed is dependent on the CP...
Hi I'm trying to make a song using nescaline. I want to make a song that respects the original NES sound hardware. So in theory the song I make could be something a NES could play. Can somebody tell me how many tracks at the same a NES was able to play and maybe other things I need to pay attention ...
tresf wrote:
Tue Oct 04, 2022 2:39 am
is there a way to find which LMMS version was used to save a LMMS file if you don't have that information?
Not easily. Currently, you can upload it to our LSP and it will tell you.

https://lmms.io/lsp/
Can we do it manually in some way? I would like to know if it's possible