Like my previous post, i found this other format and find it would be useful to add support for this in LMMS.

Also it have a lot of open source tools (including command line) which could give the devs a good glimpse of how the syntax would be.
I was searching for formats for VG Music when i found this one.

Is possible to add support at least for import?


Thanks in advance!
Thanks for the info. Its a shame fluidSynth seems to be abandonedm
Hi everyone! I dont know if this was already suggested, but today i was searching for public domain soundfonts and found this format. Acording to this site : The sf3 format, developed by MuseScore, is similar in all respects to the sf2 format except that the samples are stored in the OGG format (lik...
If you need any guide, you can hear the "obscure" soundfont samples here: http://www.williamkage.com/snes_soundfonts/

Of course i dont want something identical, but just instruments which "hear-like" these games.
Also, I'm curious. Is there a particular sound, that you were trying to make? :) I'm working on a RPG Maker project and i want a collection of instruments which sound like Chrono Trigger/Mana/FF6 instruments. Differently from 8-bit instruments which are just square waves, i think SNES-like instrume...
Hi all! I was reading some forum posts on internet and found this . According to this guys, to achieve the most "similar to hardware" sounds you need to sample the track using the real console sample rate (in that post are included a small reference table). After this topic and looking at SNES9X con...
To be honest fiddle with the different shapes on sfxr. And see what you'll get. Probably not close to what you're looking for, but hey. Worth a shot. I was waiting for a answer of this kind. Any good tutorials for LMMS built-in plugins? I really want to understand how make a good mix out of it, but...
adding to what calRo told you about vst, maby this tut http://www.smwcentral.net/?p=viewthread&t=65193 or https://www.youtube.com/watch?v=TrdqoQhbsvk can help? The first is new for me (C700 VST), i will try depending of its license (if allows the resulting audio to be used in free or commercial gam...
I think GenesiSF is as close as you can get in terms of both free and 16-bit: https://www.cinos.pw/projects/ Well, that soundfont use the same technique of the "foggy" soundfonts i already using ( Setzer SPC Soundfont and Chrono Trigger Soundfont ). Samples directly ripped from a console's chip. My...