Also how can I get more space in the sound. Is it just a case of good panning and reverb or is there anything else :) All other things remaining equal, the intensity stereophony obtained by paning is narrow (that is to say that there is only the volume or the intensity which differs between the lef...
Nice, impression that you had a lot of fun!

(I find that the visual is rather null :lol: )
Problem link:
- Firefox prevents me from accessing it for an invalid certificate reason
- Adding exception to this site results in a 404 error
It changes a bit of your previous, it's a little less trap.

Curious to listen to the version with voice.
In my opinion, the complicated for a guitar simulation is the go-and-return of the right hand (right-handed guitar of course). As I play guitar, I've tried, but it's a nightmare in the piano-roll ... :lol: And in a more general way, to simulate the human, realistic and relatively precise side, one m...
The art of mix eh, is still a job in its own right. What I think is the most important thing is the quality of the composition. After that, there are always solutions (call on friends, or professionals, for example). By listening to your work, I notice that you know how to develop your ideas track b...
Yes it's good. My comment is to get you to go further :evil: :) :evil: About the "trumpet", it sounds a little dry compared to other instruments. You can use a mixer channel to try different treatments (e.g. try all available effects in LMMS, chorus, reverb, eq, lo fi, etc. This could give...
Yep, I enjoyed the percussive part. It could still be improved.
I particularly like the percussions score! Their timbres associate well, the rhythm pleases me.

I didn't perceived artifacts via my cheap headphones.
I do not know the original. The atmosphere is well done.

Did you do it by the ear? Or from MIDI tracks?