So... I'm a video game programmer, and I use LMMS to make the music for the games I make.
Oftentimes in video games, there's a song that is being repeated over and over again in the background.
Now, there is already an export setting for loops, and it cuts off the end silence. But, there is a problem with that.
It cuts off all reverb/delay as well. As soon as the track repeats, there's a very obvious looping point. What if I want to keep my reverb going, and have a seamless, uninterrupted loop?
The solution is actually quite simple (I think). Have an option to have the song play once before it actually starts exporting. That will capture any reverb/delay that is at the end of the song.
Of course, it doesn't have to play the entire song. Just starting eight measures from the end would probably be just fine.
It's a simple feature, but it's incredibly useful for game producers like me!
Oftentimes in video games, there's a song that is being repeated over and over again in the background.
Now, there is already an export setting for loops, and it cuts off the end silence. But, there is a problem with that.
It cuts off all reverb/delay as well. As soon as the track repeats, there's a very obvious looping point. What if I want to keep my reverb going, and have a seamless, uninterrupted loop?
The solution is actually quite simple (I think). Have an option to have the song play once before it actually starts exporting. That will capture any reverb/delay that is at the end of the song.
Of course, it doesn't have to play the entire song. Just starting eight measures from the end would probably be just fine.
It's a simple feature, but it's incredibly useful for game producers like me!