Synthesis Equivalence Question

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If you had the right soundfont, and the right midi, would the audio output from the synthesized music played by LMMS be equivalent to the wav file also played by LMMS as a sample track?
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Oflameo wrote:
Mon Oct 12, 2020 7:33 pm
If you had the right soundfont, and the right midi, would the audio output from the synthesized music played by LMMS be equivalent to the wav file also played by LMMS as a sample track?
I think you ask if it is possible to make a 'carbon-copy' of any music, in a DAW? Imo No.
There are so many additional sounds from real instruments, that it would be impossible to recreate a Wave-spectrum of a specific piece of music.
But..
Machine-learning and neural network does things now, that we deemed 'impossible' only a few years ago, so if we theoretically imagine that we 'teach' a neural network how every synth in existence sounds, and the computer then could calculate the sounds that could be mixed together, then it could properly get pretty close already. However the afford to do that would not be worth the result.. So back to 'No' :)
Let me describe the specific case I am working on which has more constraints. I am trying to carbon copy Bible Black OST 14 audio output. The game itself at run time synthesizes the audio from the midi in its file system. Can LMMS preform same synthesis as the Bible Black executable?
I don't think LMMS can do that.

There is no midi file player in LMMS.

You can however import midi files, and then use a soundfont.


Did you know that midi files will sound different, depending on your hardware?

More about this in this vid.

https://www.youtube.com/watch?v=QV4p3nDtRmw

He talks as far as I understand you, exactly about what you want to do. :)

Around 11:50 he talks about the roland MT32. A midi box.
Did you know that midi files will sound different, depending on your hardware?
It is not currently true because everything uses software wavetable synthesis. If I can extract the wavetable from BBLACK.exe and map it to General Midi, LMMS would play the same audio.