Game sounds and game effects tuts (For game devs)

Write guides and how-tos about LMMS for other members.
Helicopter sound

Okay. Sorry for the long delay in tuts.
Today, we shall make a helicopter sound.
This one was highly requested, by game devs.
And we'll be using, the nescaline plugin again.
But it could be used, for non 8 bit games too. Ha! Ha! :D

So here we go. :D


1) First off, we bring in our fav Lmms' plugin nescaline.

Image


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2) We only want CH 4 on, just like in the pic below.
Image


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3) Now lets go to the CH 4's Freq dial.
It's this one on the right side of the VOL dial.
Image

Now lets turn it to......

Freq = 4 or 5


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4) Now lets head over to the LEN and SWP dials.
Image
We want both of these dials turned to zero.

LEN = 0
SWP = 0


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5) Now look for the ENV,... Infinite and Q buttons.
Image

We only want the ENV and Infinite buttons on.
Red, means they are on.
Black, means they are off.

So turn both the ENV and Infinite buttons on.
And leave the Q option off.
Just like in the pic below.
Image


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6) Now press and hold, any PC keyboard key, or any key on your piano keyboard.
It sounds like a helicopter is coming.

Use it in your games and have tons of fun. :D
Or as Arnold would say,........"GET TO THE CHOPPER!!" 8-)
Lol!


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More tuts coming soon.
Don't forget to check the first page, for the Table of Contents. :)
Nice Full sounding Bass Drop

Yep. Guess you didn't know I was going to make tut's, using the Nescaline synth. Ha! Ha! :)
It's Nescaline time again! 8-)


1) Open Nescaline, by dragging it into Lmms. :)
This is a pic of what nescaline looks like.
Image
Yep. It looks like an old school Nintendo game console, from back in the 80's. 8-)


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2) Do you see the small red rectangle lights, next to the words CH 2, CH 3 and CH 4?
Press on them to take them off. Once it turns black, it means each channel is off.
Image
You'll notice in this pic, only CH 1 has a red light.
Only CH 1 should have a red light on. And all of the others CH 2, CH 3, CH 4
should be off. (black colour)

In other words:
red = on
black colour = off


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3) Now lets go to CH 1 also known as Channel 1.
You'll see the words VOL, CRS, LEN
Image
We want these dials turned to these numbers.

VOL = 15
CRS = 0
LEN = 0


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4) Look for the word WIDTH. This is a pic of it.
Image
You will notice that there are 4 blocks under the word WIDTH. And the 1st block is red.

Now press on the 3rd block. When you press it, it will look like the pic below.
Image

Now that we have the good ol' 3rd block selected, we can make our sound.


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5) Look for the words, ENV, infinite loop symbol and sweep, at the top.
Image
You'll notice, that they are all off. (Black in colour.)

We want the Sweep option on. Because it will help make our drop sound.
So press the small rectangle next to the word Sweep, to turn it on.
Red colour means Sweep option is on.
Image


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6) Now lets head to the Amt and Rate dials.
Image
These two dials will help the Sweep option, make our sound descend.
So we shall turn each of them, to a specific number. :)

AMT = -3
RATE = 3


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7) Press and hold the C3 key, on your piano.
Or if you're using a PC keyboard, press and hold the Z key.

You'll hear the Dooooooosh! Sound. Lol! :lol:

Now play around and press and hold keys below, above, or between C2 to C3.

Have fun with this one, game designer dudes/dudettes. :D


More game sound tuts are coming soon.
Don't forget to check the first page, for the Table of Contents. :)
Cartoony rising build up 8 bit style sound

This week, we make a rising build up 8 bit cartoony sound.
And again, we're using the Nescaline plugin. :)
It's Nescaline time! 8-)


1) Open Nescaline, by dragging it into Lmms. :)
Image


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2) Do you see the small red rectangle lights, next to the words CH 2, CH 3 and CH 4?
Press each one of them, to take them off. Once it turns black, it means each channel is off.
Image
You'll notice in this pic, only CH 1 has a red light.
Only CH 1 should have a red light on. And all of the others CH 2, CH 3, CH 4
should be off. (black colour)

In other words:
red = on
black colour = off


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3) Now we go, to CH 1 also known as Channel 1.
You'll see the words VOL, CRS, LEN
Image
Like in the previous tut, we want these dials turned to these numbers.

VOL = 15
CRS = 0
LEN = 0


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4) Look for the word WIDTH. This is a pic of it.
Image
You will notice that there are 4 blocks under the word WIDTH. And the 1st block is red.

We want to use the third block. :)
Now press on the 3rd block. When you press it, it will look like the pic below.
Image

Now that we have the good ol' 3rd block selected, we can start to make our sound effect.


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5) Look for the words, ENV, infinite loop symbol and sweep, at the top.
Image
You'll notice, that they are all off. (Black in colour.)

We want the Sweep option on.
Because it is important and will help make our cartoony rising build up 8 bit style sound.
So press the small rectangle next to the word Sweep, to turn it on.
Red colour means Sweep option is on.
Image


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6) Now lets head to the Amt and Rate dials.
Image
These two special dials, will help the Sweep option, make our sound ascend.
We shall turn the dials, to these numbers. :)

AMT = 2
RATE = 3

Okay, that's the end of the tut. :D
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7) Press and hold the C3 key, on your piano.
Or if you're using a PC keyboard, press and hold the Z key.

You'll hear the ooooo00000OOOOOOOOOOO rising Sound. :D

Now play around and press hold any key you like.
Hold any key for a short time, hold it for a long time and enjoy the fun.
Have fun dudes. :D
8 bit bouncey ping pong sound

Using the (Nescaline) plugin.

Okay guys, another new tut for this week.
Today, we use the nescaline plugin, to make a 8 bit bouncey ping pong type sound.


Okay, here we go:

1) Drag Nescaline, into Lmms. :)
Image


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2) Do you see the small red rectangle lights, next to the words CH 2, CH 3 and CH 4?
Press each one of them, to take them off. Once it turns black, it means each channel is off.
Image
You'll notice in this pic, only CH 1 has a red light.
Only CH 1 should have a red light on. And all of the others CH 2, CH 3, CH 4
should be off. (black colour)

In other words:
red = on
black colour = off

Don't forget. ;)


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3) Now lets go to CH 1 also known as Channel 1.
You'll see the words VOL, CRS, LEN
Image
Like in the previous tuts, we want these dials turned to these numbers.
(Note: these numbers are already set by default)

VOL = 15
CRS = 0
LEN = 0


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4) Again, we look for the word WIDTH. :)
Image
You will notice that there are 4 blocks under the word WIDTH. And the 1st block is red.

We want to use the third block. :)
Now press on the 3rd block. When you press it, it will look like in the pic below.
Image

Now with the good ol' 3rd block selected, we can start to make our sound effect. :)


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5) Look for the words, ENV, infinite loop symbol and sweep, at the top.
You can see them in the pic below. :D
Image
You'll notice, that they are all off. (Black in colour.)

Turn them all on. By pressing each black button.
Red colour means, that env, Sweep and infinite option is on.


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6) Lets head to the Amt and Rate dials.
Image
These two special dials, will help make our sound.
We shall turn the dials, to these numbers. :)

AMT = -3
RATE = 2


Now press hold the A4 key on your piano, or the Y key, on your PC keyboard.
Interesting sound huh?

But, it does not sound like a bouncing ping pongy sound.
Well, we have one more dial to turn. :)

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7) Now for the fun part. :D
Lets turn the LEN dial. This dial is very special.

LEN, stands for envelope length.
With the help of those 3 options, we turned on in Step 5, this LEN dial, will literally help
make any sound we make in nescaline, multiply, or repeat in succession.
In other words, it'll help give us the repeating, bouncy sounding ping pong effect. 8-)

Image

LEN = 2

And that's it. :D
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8) Now Press and hold the A4 key, on your piano.
Or if you're using a PC keyboard, press and hold the Y key.
And that's our bouncy ping pongy sound.

Now play around and press hold any key you like.
Hold any key for a short time, hold it for a long time and enjoy the fun.

Have fun dudes. And see you for my next tut. 8-)
Pulsating energy field door

Okay guys. This week, I bring to you another cool super short tut, to start off this week. :)
Today, we make a Pulsating energy field door sound, 8 bit style using nescaline.
But it could be used for non 8 bit games too. Ha! Ha! :D
You know, those force field type barrier doors, seen in alot of video games, where you have to
find a switch to turn it off, so you can go to the next room/level? Yep. That type of door. :)

So here we go. :D

1) First off, we bring in our fav Lmms' plugin nescaline.

Image


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2) We only want CH 4 on, just like in the pic below.
Image


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3) Now lets find CH 4's Freq dial. It's on the right side of the VOL dial.
Now lets turn it. :D
Image
Freq = 3


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4) Now lets head over to the right hand side of CH 4.
Do you see the word MODE?
Image

Once you find the word MODE, press on the small black rectangle, to turn it on.
A red rectangle, means it is on.
Image


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5) Now press and hold, any PC keyboard key, or any key on your piano keyboard.
You'll hear a pulsating noise sound, that sounds like a Pulsating energy field door. :)
This sound is good to use for Sci Fi games. Use it in your games and have tons of fun. :D


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More tuts coming soon.
Don't forget to check the first page, for the Table of Contents. :)
It's 2020. Time ta bump this thing. 8-)
More tuts will be coming soon. 8-)
Holy crap! It's been two years since I made a game sound tutorial? :P
I must deal with this immediately. 8-)
thx for tips)
mejaho wrote:
Mon Mar 14, 2022 8:07 pm
thx for tips)
Yeah. Thanks. :)