[journal] LilyPop: Telling a story through music

Share and discuss your LMMS music projects here, and see what people think!
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So, we have a game, it's called LilyPop and the plan is to create 15 soundtracks to deliver the story.

Before going to bigger stuffs, let's take baby steps. Have a look at the first track of the game and how it was made. The Facebook link is the track-in-the-making. The link on YouTube is the full version. This track is called: "Candy Man"..
Enjoy the eerie yet interesting vibe of the track *wink sexily twice*


[Facebook video link] https://www.facebook.com/official.lilyp ... 90802/?t=5
[Youtube link] https://youtu.be/fMlkyM26HHY

I'll keep the topic updated as I go along on making all of the tracks. All created by LMMS. Stay tuned!
lilypopteam wrote:
Mon Aug 13, 2018 11:49 am
LilyPop and the plan is to create 15 soundtracks to deliver the story.
Ohh Game-music :)
I came from that road once..
Before going to bigger stuffs, let's take baby steps.
Very recommended approach indeed
I hope your babysteps include detailed design documentation, 'vivid-imagery' for the object-system, and level-designs.
All done and perfected before even the very first line of code, has been even thought about.. (?)
The Facebook link is the track-in-the-making. The link on YouTube is the full version.
Good idea not to depend on FB.

Then -the actual track
Game-music has indeed an important function as 'wibe' in a game! and yes, music can indeed tell a story.
In general, the music is there to enhance the gaming experience, so it should not dominate
I feel your track is leaning in a dominant direction, but without seeing parts of the level, it is not a valid critique.
The music points to a late 80 type of graphical style -Is that correct?
Have to ask you, if you are writing the music before making the game? That would be a 'novel' approach, and not sure it will benefit the process.
Out of curiosity, what program-language /platform are you using?

Besides that, since you are new in Forum
Welcome lilypopteam !
Here are all important links:
http://lmms.io/forum/viewtopic.php?f=1&t=4740
-A few rules and useful forum instructions
lilypopteam wrote:
Mon Aug 13, 2018 11:49 am

[Youtube link] https://youtu.be/fMlkyM26HHY

I'll keep the topic updated as I go along on making all of the tracks. All created by LMMS. Stay tuned!
Game music? Cool!
The track has an interesting blend, of chiptune and melodious type music.
Nice usage of sounds in this tune.
I'm curious to want to find out, what type of game this music is for.

PS: As I saw the name Candyman, the first thing that came to mind
was the europop song Candyman, by a band called Aqua.
And another tune they made, called Bumblebee. 8-)

Welcome to the lmms forums lilypopteam. :)
Heyy thanks for welcoming us XD I'll enthusiastically reply everything you have in your mind ^^
Ohh Game-music :)
I came from that road once..

Hmm, what are you doing these days then? I didn't come to music producing until this project, I just had some musical background before that, you know, play instruments, performing bla bla
Very recommended approach indeed
I hope your babysteps include detailed design documentation, 'vivid-imagery' for the object-system, and level-designs.
All done and perfected before even the very first line of code, has been even thought about.. (?)
Yes indeed. Our game does have a plan, fine documentation, road-map xD It's just recently it's time for us to start talking about our music, because it's a key part of the game.. Like you said ...
Good idea not to depend on FB.
It's for marketing :D
Then -the actual track
Game-music has indeed an important function as 'wibe' in a game! and yes, music can indeed tell a story.
In general, the music is there to enhance the gaming experience, so it should not dominate
I feel your track is leaning in a dominant direction, but without seeing parts of the level, it is not a valid critique.
Hmm, I would point out that the game has a pretty strong musical approach, so I wouldn't be so afraid to let the music dominate it.
The music points to a late 80 type of graphical style -Is that correct?

Not really, although the character that this song about is actually a bit old haha.
Have to ask you, if you are writing the music before making the game? That would be a 'novel' approach, and not sure it will benefit the process.
Indeed a novel approach, but we did make the gameplay before coming into music. So music came later :D Especially when I was done with the lore, that's when the music came in strong.
Out of curiosity, what program-language /platform are you using?
Program-language: JAVA
Platform: LibGDX
Besides that, since you are new in Forum
Welcome lilypopteam !
Here are all important links:
http://lmms.io/forum/viewtopic.php?f=1&t=4740
-A few rules and useful forum instructions
Thanks thanks xd.
Do check the game out to see what it is about XD
[Link to the game] https://lilypopteam.itch.io/lilypop
[Watch gameplay here] https://www.youtube.com/watch?v=zSVZonJ6E-A&t=14s
Game music? Cool!
The track has an interesting blend, of chiptune and melodious type music.
Nice usage of sounds in this tune.
I'm curious to want to find out, what type of game this music is for.

PS: As I saw the name Candyman, the first thing that came to mind
was the europop song Candyman, by a band called Aqua.
And another tune they made, called Bumblebee. 8-)

Welcome to the lmms forums lilypopteam. :)
Heyy nice analyze of the track XD. You wanna try out the game? I'll put a link below. It's more of a graphical,musical novel with arcade. That's a very short version of the game description/
Haha you're not the first one to mention Aqua when seeing the name. I actually took reference from Candyman of Christina Aguilera.
[Link to the game] https://lilypopteam.itch.io/lilypop
[Watch gameplay here] https://www.youtube.com/watch?v=zSVZonJ6E-A&t=14s