lilypopteam wrote: ↑Mon Aug 13, 2018 11:49 am
LilyPop and the plan is to create
15 soundtracks to deliver the story.
Ohh Game-music :)
I came from that road once..
Before going to bigger stuffs, let's take baby steps.
Very recommended approach indeed
I hope your babysteps include detailed design documentation, 'vivid-imagery' for the object-system, and level-designs.
All done and perfected
before even the very first line of code, has been even thought about.. (?)
The Facebook link is the track-in-the-making. The link on YouTube is the full version.
Good idea not to depend on FB.
Then -the actual track
Game-music has indeed an important function as 'wibe' in a game! and yes, music can indeed tell a story.
In general, the music is there to enhance the gaming experience, so it should not
dominate
I feel your track is leaning in a dominant direction, but without seeing parts of the level, it is not a valid critique.
The music points to a late 80 type of graphical style -Is that correct?
Have to ask you, if you are writing the music before making the game? That would be a 'novel' approach, and not sure it will benefit the process.
Out of curiosity, what program-language /platform are you using?
Besides that, since you are new in Forum
Welcome lilypopteam !
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