zonkmachine wrote: ↑Sun Jun 04, 2017 9:19 pm
I don't get this. I have a much weaker machine than you do and I can load and render files an hour long or so. What quality are the samples used and the render output (file format, sample rate etc.) ?
To answer your question concisely I am trying to insert 16 bit, 44.1khz audio samples & and am trying to render final project @ 96khz 32 bit, approx 10 mins in length ( wav file format)
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i gave up on trying this, as the smaller I cut the sample track/channel, the more errors were introduced. I gave up on 7 pieces with errors in at least 4 of the sections, the last attempt yielded errors at about 1 sec b4 the end of samples
I am rendering channels to audio because my fav VST sometimes crashes its ARP in high sample rate renders, so I render the ARP channel @ 44.1Khz 16bit & the ARP doesnt crash....
Then I am trying to render the whole track @ 96Khz, 32bit , because i can hear the quality difference between dithering to 44.12khz/16bit with Audacity and 16 bit output from LMMS.
I am now rendering the whole project to 44.1khz 32 bit & the ARP doesnt crash. <-- my only solution until i compile the new version
My CPU doesnt go over 15% when playing back the track/s , so definitely not running out of resources.