Assign FX to a track in Song Editor

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I'm new to LMMS and I'm just getting started on my first tune.

I've stumbled into a few hurdles which after some DuckDuckGoing and reading of these forums I've resolved (scaling being one big issue for me on a 34" ultra-wide 1440 monitor!).

The thing I'm posting this message about is effects and the FX mixer.

I have just added an amen break sample (.wav-Audio File Processor) to the BBE and isolated the kick, snare, closed hat etc so I have 6 segments listed in BBE. It was very easy. I've then used these segments to create 8 different tracks in Song Editor. I can switch between them easily in BBE and have arranged them in Song Editor.

Now I want to add an effect to one of those tracks. After playing around over the past few days I found it's best to add a channel to the FX mixer then assign an effect plugin to the channel. I only seem to be able to assign my isolated segments (ie instrument) to the FX channel, not the track in song editor.

This means if I an an effect to the kick segment/sample the effect is applied to all of the kicks on all of the tracks.

Is this a limitation to LMMS or should I go back to reading the manual!? If it is a limitation is there a workaround? I hope this makes sense!

Thank you for any help.

EDIT: I'm using LMMS 1.2.1 on Linux. It's the latest version in the OpenSuse repository.
Welcome , another openSUSE user here.

What you want, you can't do directly, there is a solution though.

Lets say fx 12, 13 and 14 are the kicks, You can route those to a channel named kicks, then aply the effect on the kicks channel.

I hope I make sense ?
Thank you for your reply.

Yes, that makes sense. I'll give it a whirl and see if it gets confusing. Potentially, it means if I have 8 drum patterns each with up to 6 samples/instruments then the BBE will have 48 instruments just to make 8 drum patterns that can each have different effects applied.

It would be nice if each BBE in Song Editor had it's own BBE sequencer then you'd just have to add the instruments in the BBE sequencer to an FX channel.


I'll do some experimenting. I'm determined to use Linux for this and I find LMMS so easy to use.

Thank you
BoomBoomBangBang wrote:
Sat Feb 13, 2021 12:17 am
I'm new to LMMS and I'm just getting started on my first tune.
Hi, Welcome to the Forum BoomBoomBangBang !
Here are all important links:
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If you like to introduce yourself, to the community, go here:
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effects and the FX mixer.

Gps is spot on.
Here you can read about using the FX-mixer with routing:
https://docs.lmms.io/user-manual/3-navigating-lmms/3.11
I've found a long winded workaround for my problem.

- Get the sample. ie https://www.youtube.com/watch?v=rvCZ-HmXtCc

- Chop it up in Audacity or something similar. ie Kick_01, Kick_02, Snare_01, Ride_01 etc

- Use Polyphone to make an .sf2 soundfont using the samples... mapping say Kick_01 to C3, Kick_02 to D3 etc.

- Use SF2 Player to open the "DrumKit" and sequence beats in the Piano-Roll.

This way you have as much control as you need in terms of quantizing, note velocity and panning and you can apply different FX to each drum sequence using either the FX Mixer (definitely the preferred way, surely) or Soundfont Player Plugin.

I'm still in the very early stages of learning LMMS so I'm not sure what the best way of applying automation is. BBE may be of use for this. Also, sometimes for genres like Jungle/DnB etc people like to change the tone of a drum pattern for brief periods. You could apply a group of samples to each octave for this or maybe there is an FX plugin which can help. I haven;t had chance to find out yet.