Greetings,
Here is a small bug I have found so I report it here.
I am making music based on A = 432 Hz instead of A = 440 Hz with LMMS. That means every instrument has its "pitch" parameter down to ~ -30 cents instead of 0.
Most of the time it works fine, except some instruments play properly at -30 cents in the software, but play at the default pitch on the exported WAV/OGG file, as if the pitch parameter didn't exist. The exported audio is dissonant, since only some VST instruments have this problem.
So :
- I could get ZynAddSubFX to work, since it uses its own built-it pitch parameter and not LMMS's.
- But I couldn't make it with the MIDI SoundFont player (SF2): pitch parameter works while playing in software, but not on export. I am using SF2 files like "FluidR3" or "Mixcraft soundfont".
- On the other hand, change of pitch on a TripleOscillator works well on both software and export.
Here is a small bug I have found so I report it here.
I am making music based on A = 432 Hz instead of A = 440 Hz with LMMS. That means every instrument has its "pitch" parameter down to ~ -30 cents instead of 0.
Most of the time it works fine, except some instruments play properly at -30 cents in the software, but play at the default pitch on the exported WAV/OGG file, as if the pitch parameter didn't exist. The exported audio is dissonant, since only some VST instruments have this problem.
So :
- I could get ZynAddSubFX to work, since it uses its own built-it pitch parameter and not LMMS's.
- But I couldn't make it with the MIDI SoundFont player (SF2): pitch parameter works while playing in software, but not on export. I am using SF2 files like "FluidR3" or "Mixcraft soundfont".
- On the other hand, change of pitch on a TripleOscillator works well on both software and export.