Aiminer357 - Adventure

Share and discuss your LMMS music projects here, and see what people think!
I really love my game sound effects. You can hear Navi and Yoshi in my song.

Any tips is appreciated. I'm still learning and I've got a long way to go.

https://soundcloud.com/aiminer357/aiminer357-adventure
If any tips is appreciated, I have just a reflection that crossed my mind when listening to your rack (among others) :

It is easy to show that if you clap your hands seven times, each clap will be different from the others. Each clap will have its own characteristics even if you try to control your striking force, the location of your strike, etc.

It's different with a 440 Hz sine wave generated by your favorite synthesizer. Other things being equal, you listen 440 times the same thing in a second ! After thirty seconds, it's boredom … (it's the same with a sample. Playing the same kick twenty-seven times, it's quickly tiresome).

To get to the point, in LMMS, each synthesizer allows to manipulate a defined number of parameters (VOL, PAN, FREQ, RESO, etc.). Same for each effect. And more interestingly, LMMS allows to modify the value of these parameters over time via the automation tracks.

In short, listening to your track (among others), I thought you could enrich it more ... with a ton of subtle automation :D


(sorry, I don’t know how badly I express myself in English ...)
D.Ipsum wrote:
Sun May 28, 2017 8:14 am
If any tips is appreciated, I have just a reflection that crossed my mind when listening to your rack (among others) :

It is easy to show that if you clap your hands seven times, each clap will be different from the others. Each clap will have its own characteristics even if you try to control your striking force, the location of your strike, etc.

It's different with a 440 Hz sine wave generated by your favorite synthesizer. Other things being equal, you listen 440 times the same thing in a second ! After thirty seconds, it's boredom … (it's the same with a sample. Playing the same kick twenty-seven times, it's quickly tiresome).

To get to the point, in LMMS, each synthesizer allows to manipulate a defined number of parameters (VOL, PAN, FREQ, RESO, etc.). Same for each effect. And more interestingly, LMMS allows to modify the value of these parameters over time via the automation tracks.

In short, listening to your track (among others), I thought you could enrich it more ... with a ton of subtle automation :D


(sorry, I don’t know how badly I express myself in English ...)
I see. I'll keep this in mind next time I make another one. I don't usually use one synthesizer for the whole track (You can tell from my other songs). But thanks for tip.
Aiminer357 wrote:
Sun May 28, 2017 6:11 am
I really love my game sound effects. You can hear Navi and Yoshi in my song.

Any tips is appreciated. I'm still learning and I've got a long way to go.

https://soundcloud.com/aiminer357/aiminer357-adventure
Ha! Ha! This is cute. And I like the melodies in this too. :D
You really put those melodies, game character vocal snippets, game sounds and effects
to good use dude. And the cover art is nice. :D