OK so I understand how SF player works. And considering it's a native plugin, it comes to me as a bit of a confusion when I put new soundfonts in and it seems to not register them. I tried everything i could think, from closing and reopening the sf bank, to closing and reopening the entire program. I dunno how to make it work, so if someone could help that'd be great.
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viewtopic.php?f=1&t=4740
-A few rules and useful forum instructions
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viewtopic.php?f=4&t=4480
That is not how SF2-lmms
works.
It is not a container for all your sound-fonts in the SF-folder.
You need to load a new SF2 for each new soundfont you would like to use in your project, then click om the pink-folder-icon, and browse to the folder with that soundfont, select it and that specific soundfont will then load in that specific instance of SF2
IF that soundfont has multiple patches, you can select those through the bank/patch buttons. LMMS will remember your selection
https://lmms.io/wiki/index.php?title=SF2_Player
Some multi-patch SFs are not compatible with lmms. They are not build as expected.