[It's mostly occurring on my current project, but I realized that this kinda happens sometimes to my other ones too, so I guess this applies to all of 'em.]
When exporting the entire music, a lot of the times the audio never really comes out right. An instrument track or two, and random ones at that, either become distorted or very loud compared to the rest of the song - affecting the entire song.
I've tried different methods and have searched around. Export settings I've messed around, with no consistent way found. (I'll post some of it that I tried below).
The weird part? Sometimes, I DO get it right and it comes out sounding fine. Actually, now that I think about it, on some projects (too much to really figure out which ones) I don't remember this really being an issue. On others, (like the one in the video I'll post), it's like 90 chance of wrong export over 10 chance of it being correct.
(In the video, the first audio file shown has its basslines distorted/louder, the second one is the correct one that it rendered right, once, through all the attempts.)
Could it be LMMS itself? Or is it my computer? My way of mixing? Broken FXs? (SDL is selected btw don't know if that matters). (Oh, and playback in the program works perfectly, until the song is rendered. then it actually messes that up too, i.e the track(s) that becomes distorted. it goes away after restarting).
VIDEO HERE: https://www.youtube.com/watch?v=9xeuS-M2I4Y
{Project Export settings; I could have missed some but I was honestly just winging it because of frustration. these are kinda on the top of my head :p }
(48,000 hz, Sinc Best, WAV file, 16/24 bit - these are generally the settings I've always used.)
Consistent: .WAV, Oversampling 1x
Tried>>>>>>>>>>>>>>>>
Sinc Best, 48000 Hz, 24bit
Sinc Best, 48000 Hz, 16bit
Sinc Best, 44100 Hz, 24bit
Sinc Best, 44100 Hz, 16bit
Sinc Medium, 48000 Hz, 24bit
Sinc Medium, 44100 Hz, 24bit
Sinc Medium, 44100 Hz, 16bit
Sinc Medium, 196000 Hz, 16bit
Sinc Fastest, 44100 Hz, 24bit
Zero Order Hold, 44100 Hz, 24bit
Zero Order Hold, 48000 Hz, 24bit
>>>>>>>>>>>>>>>>>>>>>>
I have the latest version of LMMS too btw
(and for those curious the music in the video is me trying to create a PC98 cover of Pokemon RSE Gym Leader battle theme lol)
When exporting the entire music, a lot of the times the audio never really comes out right. An instrument track or two, and random ones at that, either become distorted or very loud compared to the rest of the song - affecting the entire song.
I've tried different methods and have searched around. Export settings I've messed around, with no consistent way found. (I'll post some of it that I tried below).
The weird part? Sometimes, I DO get it right and it comes out sounding fine. Actually, now that I think about it, on some projects (too much to really figure out which ones) I don't remember this really being an issue. On others, (like the one in the video I'll post), it's like 90 chance of wrong export over 10 chance of it being correct.
(In the video, the first audio file shown has its basslines distorted/louder, the second one is the correct one that it rendered right, once, through all the attempts.)
Could it be LMMS itself? Or is it my computer? My way of mixing? Broken FXs? (SDL is selected btw don't know if that matters). (Oh, and playback in the program works perfectly, until the song is rendered. then it actually messes that up too, i.e the track(s) that becomes distorted. it goes away after restarting).
VIDEO HERE: https://www.youtube.com/watch?v=9xeuS-M2I4Y
{Project Export settings; I could have missed some but I was honestly just winging it because of frustration. these are kinda on the top of my head :p }
(48,000 hz, Sinc Best, WAV file, 16/24 bit - these are generally the settings I've always used.)
Consistent: .WAV, Oversampling 1x
Tried>>>>>>>>>>>>>>>>
Sinc Best, 48000 Hz, 24bit
Sinc Best, 48000 Hz, 16bit
Sinc Best, 44100 Hz, 24bit
Sinc Best, 44100 Hz, 16bit
Sinc Medium, 48000 Hz, 24bit
Sinc Medium, 44100 Hz, 24bit
Sinc Medium, 44100 Hz, 16bit
Sinc Medium, 196000 Hz, 16bit
Sinc Fastest, 44100 Hz, 24bit
Zero Order Hold, 44100 Hz, 24bit
Zero Order Hold, 48000 Hz, 24bit
>>>>>>>>>>>>>>>>>>>>>>
I have the latest version of LMMS too btw
(and for those curious the music in the video is me trying to create a PC98 cover of Pokemon RSE Gym Leader battle theme lol)