TripleOscillator triangle wave clipping

Having trouble with LMMS? Ask about it here.
I'm trying to recreate the Underwater track from Super Mario Bros., and it's going good so far. However, there is one problem. The triangle wave that play as the bass keeps clipping. I've tried searching around the forums, and I haven't found any solution. I've tried EQ'ing it, but then it loses the accuracy I'm aiming for. Is there any way to fix this?

Thanks in advance :)
Reduce volume. If EQing reduces accuracy, then try BOOSTING and checking which part of it is unnecessary. I recommend cutting off sounds between 20 and 50 Hz almost entirely, and reducing volume sounds between 50 to 85 Hz. You may need to apply the same EQ effect several times to ensure 20-50 Hz volume actually goes down substantially. Use the 42dB HighPass with 0.9 Reso, combined with narrow bandpasses if necessary.
All the best!
I did some further searching using "clicking" instead of "clipping" and finally found out something

All I had to do was change the release to 0.1
itsPeaceSimon wrote:
Thu Jan 13, 2022 2:33 pm
I did some further searching using "clicking" instead of "clipping" and finally found out something

All I had to do was change the release to 0.1
Great! -And since you are new in Forum
Welcome itsPeaceSimon !
Here are all important links:
http://lmms.io/forum/viewtopic.php?f=1&t=4740
-A few rules and useful forum instructions
If you like to introduce yourself, to the community, go here:
http://lmms.io/forum/viewtopic.php?f=4&t=4480