Metal Clank in Synth1 (3 Additional Samples Added)

Write guides and how-tos about LMMS for other members.
I'm extremely new to this but after much trial and error I found a way to make a clank sound that I thought I'd share. Here's a wav file of what it sounds like:
https://sndup.net/hvcn/

Also, I'm sorry the pictures are so big! I'm not very tech savvy - I just blew up and moved a screenshot around in PowerPoint, saved each image an then uploaded them to imagebb. I probably should've cropped and resized them somehow. :-/

To start off I set OSC1 to a sine wave and OSC2 to a triangle. I also increased the pitch of OSC2 (+40) and fine (0). (Fine looks slightly off in the picture.) M envelope is linked to OSC2 with amt (0). I don't think this affects anything.
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Next, I have the Amp envelope. Attack (0), decay (75), sustain (0) and release (77).
Under Filter I have: attack (0), decay (74), release (94) and amt (max, 127). Frequency is max, resonance (75), saturation (36) and tracking (63). Filter type: LP12. This creates a sharper frequency cutoff (if I remember right), opposed to LP24
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Now on to the LFO envelope with a triangle. Speed is (4)+(8) and amt (92). It's set to modulate the filter with tempo and key sync both enabled.
The second LFO (going to the right) also has a triangle with speed at max and amt at 10. Key sync is enabled and it's set to modulate OSC2 (as the "carrier").
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For effects I enabled decimator. Ctl1 (controller 1) and ctl2 are both set to 64 and level is set to 24.
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Finally, I have unison enabled with 2 voices. Detune (max), phase (68), spread (9) and pitch (max).
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Now from my understanding unison makes things bigger. Phase creates 'phase offset' whereby waveforms occur at different intervals and spread widens the sound (stereo).



Happy tinkering everybody and thanks for reading!
I finally got the exact sound I wanted! Sorry for the cringy sample above.

Definitely check out the file below and let me know what you think.

I added a comb filter, a little panning with tremolo and a hint of tube distortion. I then put a very short delay on it (something like 0.2 ms) to give it more punch. Doing this creates two identical sounds right next to each other Then EQ (lowering some mid to high frequencies), compression, a slightly longer delay, reverb (with damping) and boom! It went from a lousy sound to a great sound.

If you load it into a DAW try playing around with the different notes and adjusting frequency on a lowpass filter you get some interesting sounds!


I hope my aimless journey in teaching myself has taught some of you guys something. Honestly, I don't know if this is the right section for a post like this but I truly hope it helped somebody. :-)

Who would've thought 3 seconds of sound would take so much work. Much respect to you fellow audiophiles out there!

Metal Clank.wav: https://sndup.net/s4kr/
Some additional info:

At a very low pitch this clank makes an interesting 'brown noise' sound. Likewise, if you set it to a very high note and set the FQ to very low you get an nice 'bleep' (*edit: or is it 'bloop?') sound, kind of like a drop of water (common in EDM). My advice - if you're new like me it helps to be as experimental as possible.

Here's what it sounds like in reverse:
https://sndup.net/vdsn/

High note, low frequency with makeup gain:
https://sndup.net/mg2d/

Brown Noise:
https://sndup.net/g36q/

Have fun everybody!
Just one more little thing. I don't know why but after exporting the sound got a little delay.

For those of you who are new here's a trick to edit this out.

1.) Move the loopback point ahead a little bit.

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2.) Turn AMT to max. Make sure everything is turned off except for some decay and relay.

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That's all there is to it. Here's an edited sample (just to demonstrate the different notes).
https://sndup.net/wjpv/

Why rely on samples when you can do it the hard way. You learn neat tricks and skills on how to create the exact sound you want. Plus, they often end up better than free samples.

That's how I feel about it anyway. Have fun! :-)
One thing I forgot to mention in the tutorial.

Key shift was increased. This only made it a higher frequency, not too big a deal.

In all honesty it just needed more distortion, low frequencies, echo and reverb added to get a more metallic sound.


Key shift (12), mix (11:89), PW (pulse width, 57), phase (32) and tune (0).

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