Hi,
Nescaline is the LMMS plugin that allows you to create sounds like the nes console.
Channel 4 of this plugin allows you to create a noise.
This channel has a button that allows you to change the frequency of the noise : the frequency value goes from 0 (very low noise) to 15 (very high noise).
But how is it possible that we can change the frequency of a noise when in theory a noise has no frequency, because a noise is not a wave?
So to know how the Nescaline plugin managed to modulate the frequency of a noise, I recorded a Nescaline noise, then when I look at the noise signal recorded in the Audacity software, I have a signal that looks like this :
https://pasteboard.co/ysQCiVEapAXv.png
The noise signal looks more like a pulse wave, whose high plateau looks like a noise. So my question is how I could reproduce this noise signal in the TripleOscillator?
Thanks in advance, kind regards.
Nescaline is the LMMS plugin that allows you to create sounds like the nes console.
Channel 4 of this plugin allows you to create a noise.
This channel has a button that allows you to change the frequency of the noise : the frequency value goes from 0 (very low noise) to 15 (very high noise).
But how is it possible that we can change the frequency of a noise when in theory a noise has no frequency, because a noise is not a wave?
So to know how the Nescaline plugin managed to modulate the frequency of a noise, I recorded a Nescaline noise, then when I look at the noise signal recorded in the Audacity software, I have a signal that looks like this :
https://pasteboard.co/ysQCiVEapAXv.png
The noise signal looks more like a pulse wave, whose high plateau looks like a noise. So my question is how I could reproduce this noise signal in the TripleOscillator?
Thanks in advance, kind regards.