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Re: Pyrite Town (Jazz Concert Hall Adaptation)

Posted: Wed Jul 26, 2017 5:51 am
by D.Ipsum
Ha ha, the file on the LSP corresponds to the project Jazzy Nights Ver 1.1.

Here is the topic dedicated to Pyrite Town (Jazz Concert Hall Adaptation).

It doesn't matter. I look the file.

Re: Pyrite Town (Jazz Concert Hall Adaptation)

Posted: Wed Jul 26, 2017 8:49 am
by D.Ipsum
:idea:

Re: Pyrite Town (Jazz Concert Hall Adaptation)

Posted: Wed Jul 26, 2017 10:28 am
by D.Ipsum
So, on the LSP :

- https://lmms.io/lsp/?action=show&file=11293 (just a tutorial on the mix)

- https://lmms.io/lsp/?action=show&file=11295 (more artistic mix)

Re: Pyrite Town (Jazz Concert Hall Adaptation)

Posted: Wed Jul 26, 2017 3:36 pm
by brandystarbrite
Wooah! This is a great remix, of the Pokemon Colossium stage. 8-)
It sounds like a mix of jazz and old school blues music. 8-)
I realized that the low volume present in this, mixed in with the reverb, gives this remix
a mysterious sound, in an unusual sort of way. Which is really cool, for a track like this. :o

I also noticed the track cuts off abruptly, close to the end of the tune. :)

Re: Pyrite Town (Jazz Concert Hall Adaptation)

Posted: Wed Jul 26, 2017 8:23 pm
by DJStarbreaker
Yeah, the sample that I used cut off. Probably want to fix that. I tried to make a fade out by assigning volume to an automation track but then the volume would spike and blast my ears. In order to do this remix, I took the original track, added some automation with a dual filter and blend and viola! Not too hard to do, it was mainly me just testing automation. There was a volume issue with an earlier version of this track but D. Ipsum helped me fix it by telling me to add a simple amplifier