Re: Last Track of the Year
Posted: Wed Dec 27, 2017 11:03 pm
Dude, thank you very much. I did what you suggested with Audacity and it totally works. To be honest, I wasn't even aware of this DC offset thing. My knowledge on post-production and 'equing' is still very crude, so this is absolutely valuable. I'll keep in mind the possibility of infrabass showing up when I mess around instruments and effects. Again, thanks!D.Ipsum wrote: ↑Sun Dec 24, 2017 11:55 pm
In this regard, I just replay your tracks with Audacity, and I noticed the presence of DC offset (or something that looks like) on the following tracks: Helicopter, Cascade and Reminiscence.
As the DC offset is the most marked on Reminiscence, I'll talk about that one:
- Import the track in Audacity,
- Observes the waveform between 00m12s and 01m10s,
- Normally, the waveform is drawn around 0 (line of silence, speaker's membrane in the rest position),
- Here, it's not the case, this DC offset is caused by the presence of infra bass between 0 and 20 Hz.
- The effect of DC offset is little or not audible, but in extreme cases, it can damage the speakers ...![]()
You have several ways to solve this problem:
1) In post production, via an Audio Editor like Audacity:
- via Effects > Normalize (normalization does not always work)
- or via Effects > High Pass Filter (20Hz frequency and 24dB rollof per octave)
2) Or directly in LMMS, you add a Glame Highpass Filter (20Hz):
- on your master channel,
- or on the instrument (s) responsible.
Otherwise, on your other tracks, you can recover headroom by treating infrabass.
Yeah looking at the frequency spectrum it does look like a notch filter, but it wasn't intentional. I changed very little about those last samples.D.Ipsum wrote: ↑Sun Dec 24, 2017 11:55 pmAbout this harsh scratchy abrasive sounds, I think it fits well. Maybe there is a little too much of this "krrrrr" sound (you have to pronounce the "r" as the French or Belgian Francophones, a sound that scrapes that palate), but that does not bother me.
Question, there is something like a notch filter at 11kHz. It seems to appear with your harsh scratchy abrasive sounds. Why this "notch"?