Another Song Idea

Share and discuss your LMMS music projects here, and see what people think!
It definately sounds good :D and your instruments are powerful. I like the way it builds up at 1:20. I guess adding some subtle melodies or drum patterns (in addition to the ones you already have) that evolve before the drop would help. I don't know so much about electro house, but I guess it often takes in new drums before the drop happens (I'm not sure though): The sidechaining is well done, how did you do it?
to me, I'm not the greatest at drops. But, I recommending that if you're doing a beat drop, you need an escalating synth and percussion. (duh.) The synth needs to get to around 4 or 5 notes before it passes the first "unit" in the piano roll and with the beat, don't change the pitch but instead change the duration of each note the further in so you get a nice roll. Also, you wanna make the units shorter if you're doing an escalating synth. :)
Rakso wrote:It definately sounds good :D and your instruments are powerful. I like the way it builds up at 1:20. I guess adding some subtle melodies or drum patterns (in addition to the ones you already have) that evolve before the drop would help. I don't know so much about electro house, but I guess it often takes in new drums before the drop happens (I'm not sure though): The sidechaining is well done, how did you do it?
I added two long kicks.
Then I added to the long kick a peak controller, changed the settings (you can watch a video from cubician)
Then I connected the peak controllee with a FX Channel. I connected the synths who should sidechain to the FX Channel.
Tweedie Bird wrote:to me, I'm not the greatest at drops. But, I recommending that if you're doing a beat drop, you need an escalating synth and percussion. (duh.) The synth needs to get to around 4 or 5 notes before it passes the first "unit" in the piano roll and with the beat, don't change the pitch but instead change the duration of each note the further in so you get a nice roll. Also, you wanna make the units shorter if you're doing an escalating synth. :)
Ok I will try it!
Tweedie Bird wrote:to me, I'm not the greatest at drops. But, I recommending that if you're doing a beat drop, you need an escalating synth and percussion. (duh.) The synth needs to get to around 4 or 5 notes before it passes the first "unit" in the piano roll and with the beat, don't change the pitch but instead change the duration of each note the further in so you get a nice roll. Also, you wanna make the units shorter if you're doing an escalating synth. :)
What do you mean with "the synth needs to get to around 4 or 5 notes before it passes the first unit in the piano roll and with the beat"?
Thanks for the info :)
Nice job on the song, keep up the good work :)
Leche wrote:Nice job on the song, keep up the good work :)
Thanks!
Here, I'm gonna have to use a picture to show:
Here's what I mean: When I do drops, I have to make the notes closer together by each "unit" so that it sounds like it's escalating AND I wanna cut the notes shorter when I bring them together. Example:
Image
ALTHOUGH, DON'T CHANGE THE PITCH OF YOUR PERCUSSION! Usually the percussion would just get higher and therefore shorter till the point you can't hear the percussion cause It's rushed. (Usually only AudioFileProcessor does this stuff...) So yeah, what I do is make the percussions' notes IDENTICAL to the drop for the main melody except for the pitch changing. Keep it at the same key. Perhaps C5?
I find you need a synth as well. A synth that keeps getting higher.
You have to use the note detuner for it.