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Re: How to make this glytchy sound...

Posted: Sat Nov 19, 2016 4:29 pm
by Jogden139
DJ FlyingPankakez wrote:
davisjacobym wrote: I had to remove it as it is currently in the process of getting approval from Nintendo so it can be licensed properly. I'll forward you a dm on SoundCloud with a link to a copy of the song.
I don't know why, but that just seems so cool getting approval form Nintendo.
No doubt, Nintendo licensing FTW

Re: How to make this glytchy sound...

Posted: Thu Dec 01, 2016 3:48 am
by jogden139@gmail.com
davisjacobym wrote:
Jogden139 wrote:I really did too! LOL
heres the song:
https://soundcloud.com/skrillex/skrille ... /july-2016
The closest I've ever come to imitating anything by Skrillex was my Torvus Depths song. You might to see if that one fits your liking and maybe I'll break it down in a future livestream.
have you got rights to post this track yet???????

Re: How to make this glytchy sound...

Posted: Thu Dec 01, 2016 5:24 am
by woods alive
jogden139@gmail.com wrote:
davisjacobym wrote:
Jogden139 wrote:I really did too! LOL
heres the song:
https://soundcloud.com/skrillex/skrille ... /july-2016
The closest I've ever come to imitating anything by Skrillex was my Torvus Depths song. You might to see if that one fits your liking and maybe I'll break it down in a future livestream.
have you got rights to post this track yet???????
Working on it. Loudr is changing their website formatting so it's making a lot of stuff complicated. I hope to soon, but it'll only be for a few thousand plays before I have to re-apply for streaming rights.

It's out on iTunes, Amazon MP3 and Google Play though.

Re: How to make this glytchy sound...

Posted: Tue Dec 13, 2016 1:44 am
by brandystarbrite
Jogden139 wrote:yes the rock guitar type sound
Okay, I'm gonna to try and make this sound. :geek:
musikbear wrote:That is not guitar. afaik
Sounds like of-tuned FM square+saw, with perhaps slight pitchbend, or gliss/ porto
Square etc. That makes sense.
musikbear wrote:Synth1 should be able to come close, but remember, you will never get exact same sound. Too many params involved for that to happen
Good point, so I'll try to make a sound, as close to it as possible.