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Re: Game sounds and game effects tuts (For game devs)
Posted: June 3rd, 2022, 4:02 pm
by amaretosdefractor
wonderful
Re: Game sounds and game effects tuts (For game devs)
Posted: June 7th, 2022, 3:01 am
by brandystarbrite
Thanks.
What game sound, do you want me to make a tutorial for?
Re: Game sounds and game effects tuts (For game devs)
Posted: June 7th, 2022, 6:06 am
by Mampfwurm
brandystarbrite wrote: ↑June 7th, 2022, 3:01 am
Thanks.
What game sound, do you want me to make a tutorial for?
I think that user just had an an offtopic reply with a link inserted removed after I reported it yesterday, just so you know. But there's a slight chance I might be mistaking them for someone else. After all, that reply is removed now, so there's no way to check. (Also interesting tutorial(s) for a cool purpose. As I don't have too good of a grip of BitInvader or FreeBoy myself, I'm going to be impressed by anyone who does.)
Re: Game sounds and game effects tuts (For game devs)
Posted: June 23rd, 2022, 2:48 am
by brandystarbrite
Mampfwurm wrote: ↑June 7th, 2022, 6:06 am
I think that user just had an an offtopic reply with a link inserted removed after I reported it yesterday, just so you know. But there's a slight chance I might be mistaking them for someone else. After all, that reply is removed now, so there's no way to check.
Okay. Thanks for that info.
Mampfwurm wrote: ↑June 7th, 2022, 6:06 am
(Also interesting tutorial(s) for a cool purpose. As I don't have too good of a grip of BitInvader or FreeBoy myself, I'm going to be impressed by anyone who does.)
Thanks.
Yeah, it does take a bit of getting used to BitInvader, Freeboy and Nescaline. I'll upload some more sound tuts, during the summer vacation holidays.

Re: Game sounds and game effects tuts (For game devs)
Posted: October 23rd, 2022, 11:20 am
by SimonDavidson
I'm not a game developer, but I like when the game has nice music and most importantly for me is the design.
Re: Game sounds and game effects tuts (For game devs)
Posted: November 4th, 2022, 1:02 am
by blender.girl
Wow great!!!
I'm interested in ANY cool sounds you can make by either freeboy, nescaline or sid or other plugins.
Is there a way to figure out how to 'find' the sounds? Or is it a long time of trying and trying until you have a sound that sounds like something recognizable?
Re: Game sounds and game effects tuts (For game devs)
Posted: November 6th, 2022, 2:21 am
by blender.girl
Mampfwurm wrote: ↑June 7th, 2022, 6:06 am
(Also interesting tutorial(s) for a cool purpose. As I don't have too good of a grip of BitInvader or FreeBoy myself, I'm going to be impressed by anyone who does.)
Thanks.
Yeah, it does take a bit of getting used to BitInvader, Freeboy and Nescaline. I'll upload some more sound tuts, during the summer vacation holidays.

[/quote]
Yes please upload more!
Re: Game sounds and game effects tuts (For game devs)
Posted: December 2nd, 2022, 5:20 am
by brandystarbrite
blender.girl wrote: ↑November 4th, 2022, 1:02 am
Wow great!!!
I'm interested in ANY cool sounds you can make by either freeboy, nescaline or sid or other plugins.
Is there a way to figure out how to 'find' the sounds? Or is it a long time of trying and trying until you have a sound that sounds like something recognizable?
Thanks! I'm glad you like the sounds I made.
blender.girl wrote: ↑November 4th, 2022, 1:02 am
I'm interested in ANY cool sounds you can make by either freeboy, nescaline or sid or other plugins.
Is there a way to figure out how to 'find' the sounds? Or is it a long time of trying and trying until you have a sound that sounds like something recognizable?
The wave symbols are the keys to making different sounds.
Sometimes I just play around with the wave symbols and dials, and get cool effects. It took weeks and months of practice, to understand what the wave symbols, buttons and dials do. Sometimes I would accidently create a sound, that sounds like a famous sound, from nes games like Mario Bros etc.