Ok, this is going to sound weird to some, maybe. Why use triple osc to make a kickdrum? The answer: because you can. Also, because it can produce some pretty neat sounds!
Ok, we're going to use a technique called substractive synthesis here. To make this tutorial easier to follow, I'm marking with [tags] which tab you need to be on on the instrument window.
[Plugin]
To start with, we'll make some noise. Set all the oscillators to produce white noise. The other settings don't matter at this point, as most of them don't have any effect on the noise generation. Then we'll move on to the Env/Lfo tab. That's where the magic happens.
[Env/Lfo]
Here, we're going to set the volume envelope first. Here are good settings for it:
Amt: 1 (full)
Del: 0
Att: 0
Hold: 0
Dec: 0.248
Sus: 1
Rel: 0
Ok, try it now. Right now you have a neat little snare drum, kind of a crappy one but still. But read onwards, let's make it into a good kick.
Enable the filter. Select the RC Bandpass (24dB) filter. This is important to pick the right filter, it won't work so well with the 12dB one, unless you want some weird kickdrum...
Set the resonance to maximum and cutoff to minimum. (That is, 10.0 and 1hz, respectively). Now, the instrument should sound like a bass guitar that constantly plays the same note. But we're not done yet.
Go to the cutoff envelope, and set these values:
Amt: 0.2
Del: 0.02
Att: 0
Hold: 0.05
Dec: 0.187
Sus: 1
Rel: 0
Now listen to the sound. It's a kick drum! How awesome is that?
Now we can add some character to the sound. Go back to the plugin tab:
[Plugin]
Now, set the first oscillator to saw wave, set the crs dial to -24, and try playing different notes (C3 - G4 are good). See how the character of the sound varies slightly! You can vary it further by adjusting the volume of the saw oscillator. Try detuning it with the FL/FR knobs. Turn the SPD knob up to give it some stereo effect.
You can also try different waveforms to see how they affect the sound. You can even change the second oscillator, it's enough that there's one noise oscillator to produce enough frequencies to substract from. You can try all kinds of weird things now to create weird, cool and fun bass/kick drum sounds, and you have much more control and finetune over it than you have in Kicker.
Have fun!
Ok, we're going to use a technique called substractive synthesis here. To make this tutorial easier to follow, I'm marking with [tags] which tab you need to be on on the instrument window.
[Plugin]
To start with, we'll make some noise. Set all the oscillators to produce white noise. The other settings don't matter at this point, as most of them don't have any effect on the noise generation. Then we'll move on to the Env/Lfo tab. That's where the magic happens.
[Env/Lfo]
Here, we're going to set the volume envelope first. Here are good settings for it:
Amt: 1 (full)
Del: 0
Att: 0
Hold: 0
Dec: 0.248
Sus: 1
Rel: 0
Ok, try it now. Right now you have a neat little snare drum, kind of a crappy one but still. But read onwards, let's make it into a good kick.
Enable the filter. Select the RC Bandpass (24dB) filter. This is important to pick the right filter, it won't work so well with the 12dB one, unless you want some weird kickdrum...
Set the resonance to maximum and cutoff to minimum. (That is, 10.0 and 1hz, respectively). Now, the instrument should sound like a bass guitar that constantly plays the same note. But we're not done yet.
Go to the cutoff envelope, and set these values:
Amt: 0.2
Del: 0.02
Att: 0
Hold: 0.05
Dec: 0.187
Sus: 1
Rel: 0
Now listen to the sound. It's a kick drum! How awesome is that?
Now we can add some character to the sound. Go back to the plugin tab:
[Plugin]
Now, set the first oscillator to saw wave, set the crs dial to -24, and try playing different notes (C3 - G4 are good). See how the character of the sound varies slightly! You can vary it further by adjusting the volume of the saw oscillator. Try detuning it with the FL/FR knobs. Turn the SPD knob up to give it some stereo effect.
You can also try different waveforms to see how they affect the sound. You can even change the second oscillator, it's enough that there's one noise oscillator to produce enough frequencies to substract from. You can try all kinds of weird things now to create weird, cool and fun bass/kick drum sounds, and you have much more control and finetune over it than you have in Kicker.
Have fun!