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Who even needs ZynAddSubFX

Posted: Fri Dec 12, 2014 12:14 pm
by Tycoonie259
Why use ZynAddSubFX when there's the allmighty SID?

Just kidding I know ZASFX is more powerful, though since I didn't had enough time when making this project to create good Zyn Presets (and I don't like using others' presets) I tried out SID (this was made in about 1 - 2 hours )

Guess what? It isn't that bad! (no EQ'ing or whatsoever btw)

https://www.youtube.com/watch?v=NDo5Y_WPXoM

Oh yeah and hello everyone, I'm tyco and I really like music (what a surprise! )

I'm new on this forum though I've been playing with LMMS already for a few months, I'm hoping to create some good hardstyle songs someday in LMMS, though since my inability to make hardstyle kicks, I'm just derping atm (still in my exam period too for a week, so yeah ...) and there aren't much LMMS hardstyle producers who share their knowledge (except lmmsuser and DJ DiHengo, though they don't share that much) so it seems that I'll be derping for a long time.

I started using Linux too because of LMMS, and I'm so happy I did! I'm a big fan of Open Source, so I'm happy I finally registered for this forum.

Re: Who even needs ZynAddSubFX

Posted: Thu Dec 18, 2014 11:11 pm
by Sti-Jay
Weee, hi!

Agreed, all instruments (except possibly the game emulators) are actually pretty good. I mean, the game emulators are probably good at emulating those games, but I have never used them in my music.

I think this should be much SID https://soundcloud.com/second_flight/hello-world

Re: Who even needs ZynAddSubFX

Posted: Fri Dec 19, 2014 4:30 am
by SecondFlight
I think you might be thinking of Timepiece, although I did have a SID as a layer in my chords in the drop in Hello World if I'm remembering right.

https://soundcloud.com/second_flight/timepiece

In that one, the main chord synth is a SID.

Re: Who even needs ZynAddSubFX

Posted: Wed Dec 24, 2014 1:33 am
by Sti-Jay
Yeah, I thought about Time piece

Re: Who even needs ZynAddSubFX

Posted: Thu Jan 22, 2015 6:08 pm
by SecondFlight
So I know this post is somewhat old, but I think it's worth saying that Monstro is basically like if Zyn's AdSynth engine had a baby with tripleoscillator. You can do phase randomization in the same way you would do it with Zyn, and you can create a unison effect by using multiple instances of the plugin.