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Some Features That Should Be In LMMS
Posted: December 20th, 2014, 6:12 am
by Melody_Rebel
1. Drum Sequencer Similar to Ableton's Impulse
2. Notation Sequencer (For composing)
3. ASIO Compatibility For Both 32 Bit and 64 Bit versions.
4. Built-In Instrument VSTs that are similar to those from Native Instruments.
What do you guys think of what should be added to LMMS?
Re: Some Features That Should Be In LMMS
Posted: December 20th, 2014, 2:29 pm
by Gps
About the vst.
I have found more vst that work in LMMS, then I will prob ever use and even try out.
Synth1 and minimoque as an example of two who work great with LMMS.
Then there are the dsk vst's.
The only thing missing for me, is a function to make something sound like its played by a human instead of an computer.
Re: Some Features That Should Be In LMMS
Posted: December 20th, 2014, 3:53 pm
by Melody_Rebel
@Gps That would be awesome to have that function in LMMS. Does any other DAW have that function? If so, Which one is it?
Re: Some Features That Should Be In LMMS
Posted: December 20th, 2014, 4:20 pm
by Eino
Gps wrote:
The only thing missing for me, is a function to make something sound like its played by a human instead of an computer.
I do a lot of midi work with LMMS, and this sounds just like the way I played it.
https://soundcloud.com/eino1953/death-waltz-cover
Re: Some Features That Should Be In LMMS
Posted: December 20th, 2014, 6:17 pm
by Gps
Melody_Rebel wrote:@Gps That would be awesome to have that function in LMMS. Does any other DAW have that function? If so, Which one is it?
Many years ago, I saw an demonstration, with an yamaha keyboard and an Atari ST computer.
( AtariST was used my many artist, because it had an midi in and midi out, out of the box.
It was the first computer, I believe to run Cubase. ( maybe togheter with the apple)
Years later there was a pc version of cubase too.
The Atari St run Cubase. The sound came not form the atari, but from the yamaha keyboard.
( midi out from cubase)
The guy showing us, made a smal rhitme.
We sad oke but that sounds very mechanical.
He then took the mouse of the Atari and did something with the notes.
It sunddenly sounded like a real drummer.
As far as I understood it it, he made a deliberate mistake in timing.
Re: Some Features That Should Be In LMMS
Posted: December 20th, 2014, 6:22 pm
by Gps
Eino wrote:Gps wrote:
The only thing missing for me, is a function to make something sound like its played by a human instead of an computer.
I do a lot of midi work with LMMS, and this sounds just like the way I played it.
https://soundcloud.com/eino1953/death-waltz-cover
Yes, that prob one solution, to make it sound not so mechanical.
Nice song btw

Re: Some Features That Should Be In LMMS
Posted: December 21st, 2014, 1:37 pm
by musikbear
humanizeing? sure, many daws has that, especially for percussion, but it is easy to do that on your own manually, hust change the volume a tiny bit in B&B notes (scroll)
In piano-roll drag the mouse over the volume-collums, and wrickle just a bit
That will 'humanice' the score.
A lmms-feature for this is coming.. one day :p
Re: Some Features That Should Be In LMMS
Posted: December 21st, 2014, 2:35 pm
by Gps
Ty music bear, I will give that a try.
@ topic starter:
About instrument vst:
http://www.dskmusic.com/
Re: Some Features That Should Be In LMMS
Posted: December 29th, 2014, 9:49 am
by rghvdberg
I got an Atari 1040st for my 21st birthday ... I'm old.
Cubase had (has?) an option called 'Groove Quantize' , it shifts the timing of some notes in a more human way.
It's not only the velocity that counts.
Did you know (for example) that a real human being plays the "One" too early, it is our way of emphasizing the most important beat.
Re: Some Features That Should Be In LMMS
Posted: December 30th, 2014, 12:56 am
by Gps
Now were getting somewere, I knew it had to do with timing.
People in general dont like computer generated music, because it to perfectly timed.