[Solved] Creating saw waves with Zyn's subtractive synth?

Anything that doesn't fit into other topics goes here!
EDIT: It was additive synthesis, not subtractive. Oops.
(Kinda long post, TL;DR how do I make a saw in Zyn's subtractive synth?)
I recently decided to read through all the Sound on Sound Synth Secrets articles (an excellent source of information, unfortunately I've only read a few) and in one of the early ones (I only read three but goldfish memory) the author mentions that a saw wave can be created with subtractive synthesis by setting the harmonics' amplitude to 1/number of the harmonic. I decided to try to approximate this in ZynAddSubFX by using the subtractive synth and setting the amplitudes of the first eight harmonics as close as I could get them to the right level. However comparing this to a single saw wave in 3xOsc, it sounds completely different. The sound also seems to be filtered and changes over time, along with having different levels on left and right. I tried disabling all the effects I could but it didn't get me closer to the right sound (changing the amount of filter passes from 2 to 1 for example made the sound much harsher, even though the filter was supposedly disabled). Since I'm not used to Zyn, perhaps someone (*cough* unfa ;) ) could tell me what I'm doing wrong :?
The method you're referring to is called additive synthesis. You may have better luck using the ADsynth engine.
not unfa, but i know a little zasfx -
In sound there is only one wave : sine
Changing the harmonics of this wave, will make it possible to build any other waveform" a prerequest is however that you have infinite number of changable harmonics.
Well -you dont
Not even in zasfx, but you can get pretty close to an aproxmation of the 'well known' waveforms, with the harmonic table in zasfx
Addsynth has 33 harmonics, sub only 28 -So addsynth would make the best aproximation of other waveforms.
The article, my have been theoretic, and have adressed this infinite harmonic spectrum of posibillities?
When you say the 'constructed' wave was 'very' different from a math-generated in 3oc, then it may 'just' be the difference between a precise calculated (3oc) and the aproximated in zasfx's 28 harmonics
Huh, it turns out it did use additive synthesis, despite being in a section about subtractive synthesis. Well, that makes more sense anyways! Thanks!