Is the Musyng soundfont incompatible with LMMS?

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Hello guys, I was looking for a new soundfont focused on brass instruments and found this Musyng soundfont. I opened it on LMMS and it seemed to work well with some pretty good instruments. Then I decided to open an existent project that was using another soundfont (SGM) to try the new one. The problem is that sometimes when I try to open this soundfont in SF2 it doesn't seem to load it correctly. It does not show any error message but the instrument doesn't make any sound. There are sometimes when it works properly too.

So is LMMS incompatible with this instrument pack? Why it doesn't show any error message about it? If you know please reccommend to me another good soundfonts that you know :P
The problem is that it's HUGE. At least it's not 2GB anymore, but 990mb is still big. I'm not a technical expert, so I can't say for sure why it does that, but I'd wager it's a RAM thing. It's finite, after all. I suggest you chop up that soundfont with something like Viena soundfont editor (Google is your friend), export the instrument patches individually, and use those small files instead. I've had success with this method.
Well that is true however my computer has enough RAM to work with it. When looking at the program specs it was spending something like 1.5gb. Later I'll try to install the 64-bit version and see what happens.
I run 8GB RAM, and a lot of soundfonts, so it can't really be avoided that way. I suspect RAM, because my old shitty laptop ran 2GB, and it did that with clockwork precision. This problem is pretty random, but a reliable way to recreate that is having a lot of projects with plenty of different soundfonts. Eventually it stops loading new ones in, and crashes if you keep going long enough.
As I said, just chop it. It has some awesome sounds included, like the basses and drums. :)

Although if you DO manage to do it with the 64-bit version, please tell me. I've stuck with 32-bit because it handled VSTs better in the past, and don't really dare change :D
Kaze_Senshi wrote:Hello guys, I was looking for a new soundfont focused on brass instruments and found this Musyng soundfont. I opened it on LMMS and it seemed to work well with some pretty good instruments. Then I decided to open an existent project that was using another soundfont (SGM) to try the new one. The problem is that sometimes when I try to open this soundfont in SF2 it doesn't seem to load it correctly. It does not show any error message but the instrument doesn't make any sound. There are sometimes when it works properly too.

So is LMMS incompatible with this instrument pack? Why it doesn't show any error message about it? If you know please reccommend to me another good soundfonts that you know :P
I use FluidR3_GM.sf2 soundfonts most of the time.

Sometimes when switching from one instrument to another, you can go out of instruments range causing it go silent, or you may hear just a few notes.
could be the page-size - but ...seriously 990 mb.... that is ... :/
No doubt this sf is based on humongous wave-table-samples
Hi end, no doubt, but what size does a project clock in at, when its saved?
It is a huge overhead imo, so slizing it to single sf, and then perhaps share that on the LSP, could be a neat thing for all
Hey guys it seems to work well on LMMS 1.1.3 64-bits version. Using that Musyng SF2 together with SGM it spent something like 1.8~2.2 gb of ram and I used the program for 1 hour without any crash or sound glitch. Anyway the develop team should work in some error message when some glitch like this one happens instead of failing in silence.

but what size does a project clock in at, when its saved?
I don't know how to answer this question :O
Kaze_Senshi wrote:
but what size does a project clock in at, when its saved?
I don't know how to answer this question :O
I mean, if you load only that 990 mb sf in a new project, and just save, what size does the mmpz file have on disk?
musikbear wrote:
Kaze_Senshi wrote:
but what size does a project clock in at, when its saved?
I don't know how to answer this question :O
I mean, if you load only that 990 mb sf in a new project, and just save, what size does the mmpz file have on disk?
I'd roughly estimate 1-50 kb compressed, 1-600 uncompressed, depending on what else the project contains. Soundfonts don't seem to bloat the project file at all.
Soundfonts don't seem to bloat the project file at all.
..interesting! -thanks