So when updating bristol and when coding new instruments. Basically what you do is search google for documentation, circuitry, and images of the synth using a for loop, save 3d images and samples, you have to parse through youtube, but you can talk to alphabet because with this algorithm you can rerender their videos in *realistic looking 3d*

and then on the computer side you sort of open the source code as a file using an other loop, change the textures (graphics) to be similar to the raw images you found online, and then use a loop in blender to code the images and render them as 3d objects.

you also have to search for manuals, circuit diagrams, etcetera

also write user manuals for pyaudio and portaudio etcetera. although this can be done automatically if you iterate the code correctly.
and then you will be able to open the code a little bit and be able to pass commands like bonzer surfboard and the thing should give you a bunch of 3d renderings of bonzer surfboards based on real images and real dimensions and

talk to icon aircraft about this, because you can also render images and scenerey from youtube into flight simulators like flight gear. and then store those files online for download as needed.

but then when you get the software properly done, any and all vidoes can be played in 3d even if they are on youtube 2d you can render them 3d by just applying a bit of math and a bit of blender and k3d.

this will also help blender, so talk to blender about this and tell them they can Render images AR based on this and you can render out objects in a room in real time but then blender needs to find my camera designs and have an omni directional camera option for VR stuff.

and then they will have to talk to burger boats, but then its totally cool, and easy and fast to update and run mupen in VR compatibility.

but the software should be run in loops because its faster and when its all said and done it can be accomplished in like 100 lines of code.

talk to VIVE VR as well, and steam. it will require some thinking but im sure you will be able to do this. but then yeah you need to look through like the patent office and shit like that from all over the world and just 3d render objects and what they do in blender even CRT's and stuff like that.

when you do this you can even apply stereo audio depth in post pretty easily and make it realistic.

and then also running code in loops will help significiantly reduce the development problems of producing analog components from modular synths, when you run the computer in loops, it will be easier and easier to process signals in analog as well. and then we can have analog and digitical computer.

and we can change the audio and images from digital cameras to look like different types of film.