by
Gps » Wed Jul 15, 2020 10:04 am
Funny that you mention trickers.
That exactly how it worked in that program with which you can make maps for the game Aliens vs Predator 2.
In a map I made there were two rows of those trickers, one was the path for the tank, the other one the path for the camera.
Blender how ever does not have these triggers in the scene.
There is a timeline of frames below the scene, were you can insert what they call keyframes.
That's were the frustration kicks in, there is not a good manual explaining that stuff.
People tell you to hit the [ I ] key ( insert) which most of the time does not work.
Nobody told me you have to have the thing you want to add a keyframe for selected....
Found that out two days ago, by watching yet another tutorial.
Then they told me to use a follow path constrain, and select follow curve to have the camera do what I want.
This is not working in my project, the camera keeps looking straight ahead.
I suspect the fact that I have two animations is causing this. One animation is the red lights reacting to the music, the other one is the camera moving. All tutorials on this only have one animation.
I will have to try three options. One is to insert extra key frames that make the camera rotate.
Another other one is to add an empty object, and the third option is to build a rig.
When I asked why its is not working for me, one person replied that he got it working by adding an empty object and another one pointed to a rig tutorial.
How hard are we allowed to complain about a program that is free? The manual how ever lacks allot of info.
Never give up never surrender, but I am now about two weeks already only fighting the camera movement.
If only I had just used a straight corridor, I would have finished 4 weeks ago.