TripleOscillator triangle wave clipping
Posted: Thu Jan 13, 2022 1:43 pm
by itsPeaceSimon
I'm trying to recreate the Underwater track from Super Mario Bros., and it's going good so far. However, there is one problem. The triangle wave that play as the bass keeps clipping. I've tried searching around the forums, and I haven't found any solution. I've tried EQ'ing it, but then it loses the accuracy I'm aiming for. Is there any way to fix this?
Thanks in advance

Re: TripleOscillator triangle wave clipping
Posted: Thu Jan 13, 2022 2:04 pm
by Monospace
Reduce volume. If EQing reduces accuracy, then try BOOSTING and checking which part of it is unnecessary. I recommend cutting off sounds between 20 and 50 Hz almost entirely, and reducing volume sounds between 50 to 85 Hz. You may need to apply the same EQ effect several times to ensure 20-50 Hz volume actually goes down substantially. Use the 42dB HighPass with 0.9 Reso, combined with narrow bandpasses if necessary.
All the best!
Re: TripleOscillator triangle wave clipping
Posted: Thu Jan 13, 2022 2:33 pm
by itsPeaceSimon
I did some further searching using "clicking" instead of "clipping" and finally found out something
All I had to do was change the release to 0.1
Re: TripleOscillator triangle wave clipping
Posted: Thu Jan 13, 2022 4:25 pm
by musikbear
itsPeaceSimon wrote: ↑Thu Jan 13, 2022 2:33 pm
I did some further searching using "clicking" instead of "clipping" and finally found out something
All I had to do was change the release to 0.1
Great! -And since you are new in Forum
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