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No sound from imported midi file

Posted: Tue Apr 11, 2023 11:20 pm
by DevilGaming2020
im brand new to LMMS. ive imported a midi file, but get NO sound from it at all, even though all the track indicators light up when a sound SHOULD be played. I do hear sound when pressing the piano keys though. I'm so confused and don't know how to fix this.

Re: No sound from imported midi file

Posted: Tue Apr 11, 2023 11:47 pm
by DevilGaming2020
ok, found out how to get the sounds to work, had to open each tracks settings, go to midi, output, and select Microsoft GS wavetable synth. but another problem, all of the volume, panning, and pitchs from the midi file got separated into their own "tracks".

link to screenshot:
https://photos.app.goo.gl/3hRkhcrGEXjM7kuN8

Re: No sound from imported midi file

Posted: Wed Apr 12, 2023 1:35 am
by musikbear
First off, Welcome to the Forum DevilGaming2020!
Here are all important links:
http://lmms.io/forum/viewtopic.php?f=1&t=4740
-A few rules and useful forum instructions
If you like to introduce yourself, to the community, go here:
http://lmms.io/forum/viewtopic.php?f=4&t=4480
DevilGaming2020 wrote:
Tue Apr 11, 2023 11:47 pm
had to open each tracks settings, go to midi, output, and select Microsoft GS wavetable synth
The preferred method (recommended) is to insert a soundfont in Settings | Default-soundfont. Then all midi-tracks will use that soundfont -initially!
In fact any instrument or preset can be dragged into any midi-track, and the midi-track will then use that dragged one, also VSTs or any of lmms' own instruments, so you are in no way limited to MS-wavetable sounds when you import midi-notes.
. but another problem, all of the volume, panning, and pitchs from the midi file got separated into their own "tracks".
That is normal. That is how MIDI-files import in all DAW.
It let you make automation for each of the features, you have imported. It may look 'messy' but it works very well.

Re: No sound from imported midi file

Posted: Thu Apr 13, 2023 10:54 am
by DevilGaming2020
i had a default soundfont installed, weedsgm4_update.sf2. just switched to fluidr3_gm.sf2 and now everything works fine. i feel so stupid for not testing all 3 of the soundfonts I downloaded XD