EDIT: I have found the issue to be with the playback software default to Windows, not LMMS.
I've found recently more than ever that using anything under maximum samplerate gives a sound akin to the whole track having a lowpass filter on it. This has occured with every track I have made recently, most noticable in the snares and hats being significantly duller in the exported file than in LMMS; the snare usually sounds like it has a huge lowpass filter on it, and the hat is sometimes almost unnoticeable as it gets drowned out. The only way I have found to mitigate this is to export as WAV with maximum samplerate, usually giving a ~300mb file.
This would be fine if not for the fact that whenever I use a VST such as dBlue TapeStop that slows down and stretches the sample, the rate of this effect is much faster than playback in LMMS indicates; for example, a slow down to stop that lasts about half a second instead now happens in about 0.1 of a second (estimating here), and the effect I'm trying to achieve is essentially lost.
This change to the rate of the speed-up/slow-down effects is not an issue when extracting with lower samplerates, so there are two possible solutions I'd love to hear any suggestions for:
I've found recently more than ever that using anything under maximum samplerate gives a sound akin to the whole track having a lowpass filter on it. This has occured with every track I have made recently, most noticable in the snares and hats being significantly duller in the exported file than in LMMS; the snare usually sounds like it has a huge lowpass filter on it, and the hat is sometimes almost unnoticeable as it gets drowned out. The only way I have found to mitigate this is to export as WAV with maximum samplerate, usually giving a ~300mb file.
This would be fine if not for the fact that whenever I use a VST such as dBlue TapeStop that slows down and stretches the sample, the rate of this effect is much faster than playback in LMMS indicates; for example, a slow down to stop that lasts about half a second instead now happens in about 0.1 of a second (estimating here), and the effect I'm trying to achieve is essentially lost.
This change to the rate of the speed-up/slow-down effects is not an issue when extracting with lower samplerates, so there are two possible solutions I'd love to hear any suggestions for:
- Is there a way I can get a higher-quality export without the dull/lowpass at a lower samplerate to avoid this problem? I've seen some pages talk about using limiters etc, I'd love more detailed advice on this.
- Alternatively, if high quality exports are not possible at a lower samplerate, is it possible to make sure the speed of the effects I apply are unchanged during exporting? Could oversampling be used for this, and if so, with what settings?