I understand what they do and I use them regularly. I don't quite get how they do what they do, or how I would go about creating my own IRs.
In my collection of impulse responses, I notice that many start with a clap type of sound, but many start with a sine sweep.
How I thought it works from google searching is the plugin has a source audio (clap, sweep, etc) and also has that source recorded in a reverberant space. It subtracts the original source from the version recorded in a space, and uses the result to determine what happens to a sound in that space so it can recreate it with other sounds.
I suspect I am wrong in my understanding. Mainly because many of my impulse responses have different source sounds, they all include the reverb, and I don't have to load a dry version into the plugin for it to work.
So how does the plugin separate the original signal from the reverb? And if I used a long (3+ seconds) sine sweep in a room with a very short reverb, how would the plugin handle it? The reverb of the first frequencies to occur in the sweep would be done before the sweep is done.
I want to make my own impulse responses, but do I just have to play a clap or sweep and record it in a room? Or is there more to it? Yes, I have googled it and don't really understand the results I have gotten, so I hoped maybe some of you expert professionals could dumb it down for me.
Thanks!
In my collection of impulse responses, I notice that many start with a clap type of sound, but many start with a sine sweep.
How I thought it works from google searching is the plugin has a source audio (clap, sweep, etc) and also has that source recorded in a reverberant space. It subtracts the original source from the version recorded in a space, and uses the result to determine what happens to a sound in that space so it can recreate it with other sounds.
I suspect I am wrong in my understanding. Mainly because many of my impulse responses have different source sounds, they all include the reverb, and I don't have to load a dry version into the plugin for it to work.
So how does the plugin separate the original signal from the reverb? And if I used a long (3+ seconds) sine sweep in a room with a very short reverb, how would the plugin handle it? The reverb of the first frequencies to occur in the sweep would be done before the sweep is done.
I want to make my own impulse responses, but do I just have to play a clap or sweep and record it in a room? Or is there more to it? Yes, I have googled it and don't really understand the results I have gotten, so I hoped maybe some of you expert professionals could dumb it down for me.
Thanks!