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Multiuser

Posted: May 24th, 2024, 9:26 pm
by SussyNavillus
I know this has been said before but im giving some ideas for multiuser. There are many multiuser programs like Photon, Normcore, etc... LMMS could use one of those and it could work. I dont know what the multiplayer engine is for google stuff(google slides and docs) but i think it could act the same. Some people before said it would be super difficult to add it but i think if they just use maybe a save feature then it might be easier.

Re: Multiuser

Posted: May 25th, 2024, 4:11 pm
by musikbear
SussyNavillus wrote:
May 24th, 2024, 9:26 pm
I know this has been said before but im giving some ideas for multiuser. There are many multiuser programs like Photon, Normcore, etc... LMMS could use one of those and it could work. I dont know what the multiplayer engine is for google stuff(google slides and docs) but i think it could act the same. Some people before said it would be super difficult to add it but i think if they just use maybe a save feature then it might be easier.
First off, Welcome to the Forum SussyNavillus !
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Never is a long time, but in respect to making a multiuser version of lmms, i am next to ready to say never.
The time / effort needed for such a rewrite is not available.

Re: Multiuser

Posted: May 26th, 2024, 12:03 am
by pka2
A "save and share" system might be a more feasible stepping stone. It wouldn't be true real-time collab, but it would allow easier project sharing and potentially some back-and-forth editing.

Re: Multiuser

Posted: May 26th, 2024, 3:45 pm
by musikbear
pka2 wrote:
May 26th, 2024, 12:03 am
"save and share" system
Master has complete export.
Everything in a project will be included in the save-folder. That will make sharing very easy.

Re: Multiuser

Posted: May 28th, 2024, 1:34 pm
by pka2
musikbear wrote:
May 26th, 2024, 3:45 pm
pka2 wrote:
May 26th, 2024, 12:03 am
"save and share" system
Master has complete export.
Everything in a project will be included in the save-folder. That will make sharing very easy.
This is good, easier to implement it.

Re: Multiuser

Posted: February 23rd, 2025, 9:39 pm
by regulus

cssli and I actually started making a demo multiplayer feature using UDP sockets. We ran into some issues with the journalling system being... not awesome... (I honestly don't fully understand how lmms's undo system works lol. I heard we may be switching to Qt's undo system sometime, so maybe that will be simpler), and also complications with data/samples/plugins potentially being saved in different places on the users' computers. But if enough people request the feature, we could maybe try to finish it.