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Export options.

Posted: Fri Jan 15, 2016 4:58 pm
by Gps
When I export an song to .wav format, am I right in understanding that the bitrate setting does nothing for a .wav file?
The 16 bit or 32 float however does?

I think the 32 bit sounds a little bit better, but wow about the file size, and I wonder if this is whishfull thinking.

(Sennheiser pc 160 headset)

Re: Export options.

Posted: Fri Jan 15, 2016 6:48 pm
by musikbear
I think @diiz wrote the most valuable info on this
viewtopic.php?t=1174#p4683
I believed (know) i had added this to the wiki, but i cant find his byline anymore

Re: Export options.

Posted: Fri Jan 15, 2016 7:54 pm
by Gps
Thank you.

Do you maybe mean this page ? I had read it, but it does not tell, if I get it right, which setting do work for a wave and which don't.

https://lmms.io/wiki/index.php?title=Exporting_the_Song

Re: Export options.

Posted: Sat Jan 16, 2016 3:12 am
by st3aLth
You always need to export to 32bit float

Re: Export options.

Posted: Sat Jan 16, 2016 10:17 am
by musikbear
st3aLth wrote:You always need to export to 32bit float
yes, diiz also recommend 32 float
But @Gps, you are correct about bitrate
afaik bitrate is only relevant for ogg, so in a wave export, you can ignore it.

Re: Export options.

Posted: Sat Jan 16, 2016 2:52 pm
by Gps
Thank you guys.

Now I am gonna search this forum about processing the song after it is finished in lmms. Sounds very interesting.

I am thinking of using Ardour for that. I have to figure out though how to go from lmms to ardour, and especially because diiz wrote, that export one track does not work right.

Or if people have different or better suggestions ? (linux)
Why I have been thinking about lmms + ardour is because of this vid.
https://www.youtube.com/watch?v=JR6mRkFkoBQ

Not looking forward to learning yet another program, and it does not look easy to me at all.

Re: Export options.

Posted: Mon Jan 18, 2016 4:05 am
by StakeoutPunch
st3aLth wrote:You always need to export to 32bit float
This is not necessarily true. 32 bit has advantages over 16 bit, but it will also hide mixing and mastering mistakes more than 16 bit will. For lack of better words, it is more forgiving by smoothing out dynamics (and can deal with clipping without sounding "bad"). For final renders, 32 bit is a decent idea if you have the time and storage to deal with it, but if you did a great mixing and mastering job, you will likely not notice a difference between the two. If you are planning on CD distribution or streaming sites that aren't bandcamp, it will not matter as most streaming sites now transcode and down sample to 128kbps MP3 and CDs top out at 44.1kHz 16 bit integer.