I would love a option in LMMS that allowed me to export music into tracker module format so that I can make easier music for Unreal Engine 1 and such games that still run in the Galaxy viewport (unless they use OpenAL lol). It only supports importing some Tracker module formats. LMMS could also have a option to import a bunch of LMMS projects and convert them into a single UMX off-the-batch. That would be awesome!
- The speed each pattern runs depends in the maximum precision reached by any notes in the original project inside the pattern range.
- The samples would be made of LMMS samples, beats and synths (already applied global effects here) and instruments apply just the other LMMS effects that aren't from the Effect Mixer (e.g. the effects of each LMMS synth and sample).
- The notes would be the same pitch and position as those in the Note Editor.
Thanks for reading and I hope this can be implemented!
- The speed each pattern runs depends in the maximum precision reached by any notes in the original project inside the pattern range.
- The samples would be made of LMMS samples, beats and synths (already applied global effects here) and instruments apply just the other LMMS effects that aren't from the Effect Mixer (e.g. the effects of each LMMS synth and sample).
- The notes would be the same pitch and position as those in the Note Editor.
Thanks for reading and I hope this can be implemented!