Hi all,
I seem to be running into one bizarre glitch after another when it comes to midi with LMMS. First I found out that it wouldn't export at all (it would be just silence) and developed a hacky workaround using Audacity. Then I tried actually using midi and wav samples in the same project and ran into today's topic.
But before I get into that let me give you some background:
- I have a Dell PC running Windows 7
- I don't use a midi keyboard, though I'd like to someday.
- I've experimented with programs like FL studio demo, Anvil studio etc. so I've worked with creating music before, but
- I am an intermediate computer guy. I've done some programming (HTML, JavaScript, PHP, GML/Game Maker etc) but don't know anything internal/system-level/futuristic (lol). And unfortunately, most of these forums seem to be geared toward IT professionals - it's all acronyms I'm not familiar with, apparently only known by those rare few capable of cracking the base code of the universe. So please keep this in mind when formulating your answers (I speak English and Spanish but don't know a word of Audio Mechanics).
So anyway, the problem is basically that the midi sequence is always a beat or two out of sync with the rest of the project. I lowered the buffering/latency thing to the lowest possible (thinking it was like what happens in Audacity if you record multi-track and don't fix the latency issue) but that didn't work. As I said before I've been digging up half the web looking for a solution in English (or Spanish) with no results. So at the moment I'm considering just using the same hacky workaround (setting Audacity to record the "line" and then playing the sound) and then using the recording as a sample. This would also eliminate the need to go through this process with the finished project.
Another workaround I've tried is to offset everything else in the beat/bassline editor; this also seems to work okay, but it would really be nice to be able to use loops again (and all the loops I have are normal/in sync).
But I'm sure there's a more straight-forward approach. If not, I'm thinking there may be some kind of alternative to midi out there already? If it's really as resistant to being incorporated into audio programs as it seems (ran into similar bugs with FL studio demo), someone might have already found something more compatible with modern software... anyway I'm really just kind of fishing at this point and I'd appreciate any available information. Thanks.
I seem to be running into one bizarre glitch after another when it comes to midi with LMMS. First I found out that it wouldn't export at all (it would be just silence) and developed a hacky workaround using Audacity. Then I tried actually using midi and wav samples in the same project and ran into today's topic.
But before I get into that let me give you some background:
- I have a Dell PC running Windows 7
- I don't use a midi keyboard, though I'd like to someday.
- I've experimented with programs like FL studio demo, Anvil studio etc. so I've worked with creating music before, but
- I am an intermediate computer guy. I've done some programming (HTML, JavaScript, PHP, GML/Game Maker etc) but don't know anything internal/system-level/futuristic (lol). And unfortunately, most of these forums seem to be geared toward IT professionals - it's all acronyms I'm not familiar with, apparently only known by those rare few capable of cracking the base code of the universe. So please keep this in mind when formulating your answers (I speak English and Spanish but don't know a word of Audio Mechanics).
So anyway, the problem is basically that the midi sequence is always a beat or two out of sync with the rest of the project. I lowered the buffering/latency thing to the lowest possible (thinking it was like what happens in Audacity if you record multi-track and don't fix the latency issue) but that didn't work. As I said before I've been digging up half the web looking for a solution in English (or Spanish) with no results. So at the moment I'm considering just using the same hacky workaround (setting Audacity to record the "line" and then playing the sound) and then using the recording as a sample. This would also eliminate the need to go through this process with the finished project.
Another workaround I've tried is to offset everything else in the beat/bassline editor; this also seems to work okay, but it would really be nice to be able to use loops again (and all the loops I have are normal/in sync).
But I'm sure there's a more straight-forward approach. If not, I'm thinking there may be some kind of alternative to midi out there already? If it's really as resistant to being incorporated into audio programs as it seems (ran into similar bugs with FL studio demo), someone might have already found something more compatible with modern software... anyway I'm really just kind of fishing at this point and I'd appreciate any available information. Thanks.