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I'd like to build some native LMMS plugins!

Posted: Sun Feb 26, 2017 2:28 am
by patchelor
Hello LMMS-ers,

I'm new to the world of LMMS, but not to the world of audio programming.

I've been really excited by the community so far, and I'd love to be a contributor. One of the places I feel I could be useful is in implementing some native LMMS audio plugins that are commercial-grade.

I am hoping to get feedback as to the sorts of instrument or effect units LMMS is lacking in.

For instance, I've already implemented a reverb effect, and I am working towards implementing a vowel filter/synthesizer and a simple FM synth.

Many thanks,

-P

Re: I'd like to build some native LMMS plugins!

Posted: Sun Feb 26, 2017 12:21 pm
by musikbear
patchelor wrote:Hello LMMS-ers,
Hi Poul :)
I will give you my .05 € on this.
IMO -The best a good programmer like you could do right now, is to crush criticals that are blocking the release of 1.2.0
Otherwise i know that a lot of users miss a sfX player, especially because the VST ones, are unreliable, and often leads to problems.

Another missed plugin, is a sampler, with pitch-correction

Re: I'd like to build some native LMMS plugins!

Posted: Mon Feb 27, 2017 4:25 am
by patchelor
IMO -The best a good programmer like you could do right now, is to crush criticals that are blocking the release of 1.2.0
As I get into the LMMS codebase, I hope to make more useful contributions. Is there a place the devs hang out and talk about releases?
Otherwise i know that a lot of users miss a sfX player, especially because the VST ones, are unreliable, and often leads to problems.
What is a sfX player? Do you mean a sound font player? (sfz, sf2, etc)
Another missed plugin, is a sampler, with pitch-correction
So, like an AudioFileProcessor with autotune? I'd be interested in what the intended use cases for an instrument like that would be.

Re: I'd like to build some native LMMS plugins!

Posted: Mon Feb 27, 2017 2:24 pm
by musikbear
patchelor wrote: As I get into the LMMS codebase, I hope to make more useful contributions. Is there a place the devs hang out and talk about releases
Ya on the hub, you already wrote some threads, i think?
But also on freenote
all links here http://lmms.io/forum/viewtopic.php?f=1&t=4740

What is a sfX player? Do you mean a sound font player? (sfz, sf2, etc)
lmms has support for sf2, but not sfX, so thats a missed plugin
AudioFileProcessor with autotune? : what the intended use cases for an instrument like that would be.
when a sample is loaded in AFP sample length will change with different note-position, that mekes only one position usable. Good samplers can stretch the sample tom orr. length, but still play the correct pitch in Hz

Re: I'd like to build some native LMMS plugins!

Posted: Sat Mar 11, 2017 4:11 pm
by StakeoutPunch
patchelor wrote: As I get into the LMMS codebase, I hope to make more useful contributions. Is there a place the devs hang out and talk about releases?
Hello, we have a lot of discussion on our GitHub, but the better place is our discord. Discord is a free, cross-platform chat client.
https://discord.gg/wCdzv

Re: I'd like to build some native LMMS plugins!

Posted: Sun Apr 02, 2017 5:18 am
by JordanProductions
patchelor wrote:
Sun Feb 26, 2017 2:28 am
Hello LMMS-ers,

I'm new to the world of LMMS, but not to the world of audio programming.

I've been really excited by the community so far, and I'd love to be a contributor. One of the places I feel I could be useful is in implementing some native LMMS audio plugins that are commercial-grade.

I am hoping to get feedback as to the sorts of instrument or effect units LMMS is lacking in.

For instance, I've already implemented a reverb effect, and I am working towards implementing a vowel filter/synthesizer and a simple FM synth.

Many thanks,

-P
This is cool. I'd be nice to see some real style instruments like: Flutes, Violins, and Guitars implemented into LMMS.

Re: I'd like to build some native LMMS plugins!

Posted: Sun Apr 02, 2017 5:20 am
by JordanProductions
patchelor wrote:
Sun Feb 26, 2017 2:28 am
Hello LMMS-ers,

I'm new to the world of LMMS, but not to the world of audio programming.

I've been really excited by the community so far, and I'd love to be a contributor. One of the places I feel I could be useful is in implementing some native LMMS audio plugins that are commercial-grade.

I am hoping to get feedback as to the sorts of instrument or effect units LMMS is lacking in.

For instance, I've already implemented a reverb effect, and I am working towards implementing a vowel filter/synthesizer and a simple FM synth.

Many thanks,

-P
Another good idea is something like Fruity Slicer to make handling samples WAY easier.

Re: I'd like to build some native LMMS plugins!

Posted: Sun Apr 23, 2017 1:20 pm
by Douglas
@JordanProductions Hey, can you PLEASE make a graphical EQ? LMMS doesn't have any, and while the VSTs do work, they crash quite a bit... If you could make one like FL-Studio's FruityEQ (or whatever it's called) where it shows the sound peaks on the EQ, that would be amazing!

Also, it would be nice if the Spectrum Analyzer was a bit more advanced...

Re: I'd like to build some native LMMS plugins!

Posted: Sun Apr 23, 2017 2:46 pm
by Etorna_Z
Douglas wrote: @JordanProductions Hey, can you PLEASE make a graphical EQ?
No need, my friend. LMMS has one in the 1.2.0 RC2 version :)

Re: I'd like to build some native LMMS plugins!

Posted: Mon Apr 24, 2017 5:03 pm
by Douglas
Etorna_Z wrote:
Sun Apr 23, 2017 2:46 pm
Douglas wrote: @JordanProductions Hey, can you PLEASE make a graphical EQ?
No need, my friend. LMMS has one in the 1.2.0 RC2 version :)
Whoa, that's awesome!

When is 1.2.0 going to become non-beta?

...and what is RC2?