I'm just came to correct some misinformation that has been given.
Tremolo = modulation of VOLUME/The rise and fall of volume you might hear in surf rock, and also the intro to Green Day's "Blvd of Broken Dreams". It has a similar effect to side-chaining in techno and trance and stuff.
Vibrato = modulation of PITCH/This is the sound that would be accomplished by bending a guitar or violin string back and forth. Also, Tarzan's call employs a form of vibrato.
With guitars, the term "tremolo arm" was misapplied to the "whammy bar", because it gives the illusion of tremolo when done rapidly. The correct term should be "vibrato arm", but yet the error persists, and it confuses a lot of people.
To me it sounds like your problem could be one of three things:
1) The frequencies emitted by the string soundfont are clashing with those of your other instruments. You may want to add a mixer effect and adjust the eq
2) The strings are a little bit off key. If you take two strings set to the same pitch and play them together, it sounds fine. However, if you adjust one of those strings ever so slightly a warbling pulsing sound will arise, as the frequencies of the two strings are going out of phase with each other and canceling each other out. The speed of the warbling effect varies depending on how close the frequencies are to each other. Guitarists do this sometimes to add tension to a note. Makes you go "unnnghhh" and scrunch up your face, lol.
3) The fact that the speed of the vibrato increases as the note gets higher says to me that perhaps the source audio samples used in the sf2 were recorded with the violinist performing vibrato manually. The way a sampling sequencer works is that, a single sound is recorded at one note, and in order to get higher or lower notes, the sample rate must be adjusted. So higher notes play through the wave form faster, and lower notes travel slower. A way you can test this is by hitting the highest note and see how long it takes the vibrato to kick in, and then hit a really low note to see how long it takes. If it is as I think, the only way you could solve this is by editing the samples in the sf2 and cutting out the part of the sound where it starts to vibrate.
Hope that helps.