A working method that saved me time.
When a professional comes to repaint your interior, it comes with all its equipment, protective equipment, cleaning materials, paints, thinners, brushes, ladders, etc. Once all his material is ready, he starts working.
It took me a long time to apply this principle within LMMS.
Concretely, over time, and on several projects in progress, I synthesized many instruments, and I found effective effects chains (in series or in parallel).
So I put it all together in a template project.
My template n ° 2 (which I continue to improve), for example, contains a hundred percussive synths in the BB Editor, a dozen bass synths, a dozen pad, ... in the Song Editor, a Project Notes ready to use, and a mixer containing several channels in which I placed all kinds of effects (a reverb channel, a distortion channel, an EQ channel, a "strange effects" channel, etc.).
When I want to create a new track, I open the template n°2, and I save it under a new name (track n°XXXX). So, like the professional of painting, my material is ready, and I can start to work. And if I miss a tool, I act according to the needs of the moment.
I believe that this method is worth developing.
Developing templates takes time, it's a project in itself.
Sometimes, on a project, I synthesize a sound, I find it well, and hop, I open my template to insert it in.
Same thing with the mixer, when I discover interesting effects chains, hop, I open a template to insert it in.
Having a mixer with channels filled with effects allows happy accidents.
Example, all my percussive synths have their own channel in the mixer (sometimes, some synths share a single channel, because I have too many synths). All these percussive channels are sent to a DRUMS channel. With this DRUMS channel, while the music plays, I make tests, I send it to some channel of effects, and then to another, etc. There are often good surprises.
About the method, as I have a lot of synths in my templates, and I have a lot of effects channels in the mixer, I developed a labeling system. For example:
- my kicks are called K-01, K-02, K-03, ...
- my snares are called S-01, ...,
- my hats H-01, ...
- my metallic percussions M-01, ...
- my basses, Basse-01, Basse-02, ...
Same with the mixer:
- the distortion channels: >DISTO 1, >DISTO 2, ...
- the reverb channels: >REVERB 1, >REVERB 2, ...
(I add the sign ">" to indicate that it is an effect channel)
Same with the automation tracks:
- If I automate the PAN of Basse-01, the automation track will be called Basse-01_PAN
- If I automate the SPD of the LFO associated with VOLUME, the track will be called Basse-01_LFO> VOL> SPD
- If I automate the REL associated with the CUTOFF, the track will be called Basse-01-01_ENV> CUT> REL
- If I automate the RESO of the FILTER, the track will be called Basse-01_FILTRE> RESO
- Etc.
In the end, it is an economic method that I continue to refine, and that I apply systematically.
When I open an old project, everything is clear, everything is named, I no longer waste time trying to understand "what is what", "what does what".
Well ...
EDIT:
I have to say that it is possible to have hundreds of synths in a template because now I only use the synths and effects provided with LMMS.
I do not know if it is possible to put a hundred VST in a template, it would take at least a lot of time to load.