Music for Videogames

Share and discuss your LMMS music projects here, and see what people think!
First of all, hello everyone!

I've been using LMMS for quite a long time now, but found the forums just about now. So I decided to share my most recent project, which happens to be the soundtrack for an indie video game in the making. I'll upload the tracks I've finished so far, hope you like them :) . Some of the titles are placeholders.

01- Jazzy Theme
02- Space
03- Contemplation
03/2 - The Retro Battle
04 - Entering the Facilities
05 - Untitled
05/2 - Rocking Bosses (BOSS FIGHT): Rocking Bosses

I've been experimenting with different instrument combinations and musical styles, as well as abusing ZynAddSubFx to implement quarter tones into the mix (especially prominent in 04 and 05).
Most of the ZynAddSubFx presets are included in the factory files, except those which are microtonal and the "nasty/brass" bass (as well as some of the background ones), which I modded from the factory files or outright made from scratch. There are three more tracks in the making atm, I'll post them when I am finished.
Also, most of the tracks are looped twice. I will stop doing that to save space xD.

Again, hope you like them!

EDIT 27/2 -- Three new songs have been finished!

00: Arrival
07: Pursuing the Enemy
08: Terrible Finalities
suponaC wrote:First of all, hello everyone! : I've been using LMMS for quite a long time now, but found the forums just about now.
Welcome to the forum! First, For you suponaC all important links:
http://lmms.io/forum/viewtopic.php?f=1&t=4740

Pretty neat tracks you have there, Rocking bosses has to be my favorite out of all of them

welcome to the forums!
This is a nice collection, of tracks you made here.
I get a stealth action adventure vibe and a Shantae and Metal Slug type vibe etc. from some of these songs.

Jazzy Theme sounds like a 2d sidescrolling stealth action game and you're infiltrating an enemy army base.
Parts of this track, definitely has a middle eastern deserty feel, to it too.
But the deserty parts of this track, sounds like, it would fit in well, in a side scrolling game like Shantae.
I like this track.

Space is nice. It has a spacey feel to it, but also would sound good for a enemy base infiltration stage.
Has a deserty night time feel to it too.
Good for a Japanese space shooter game too.
Like this one too.

Contemplation is really lovely. Really nice composition in this music.
It has a JRpgish feel to it.

Retro Battle also has an old school deserty stealth infiltration sound and feel to it too.
I like the strange melody effects used throughout this track.

Entering the facilities also has that stealth action game infiltration feel to it too.
Like if you're sneaking into an enemy warehouse full of secrets.

Untitled is very unusual track.

Rocking Bosses is nice. It sounds like a boss battle.

These are really fun to listen too.
By the way, are you working on some stealth action adventure game? :)
Well you know, a score for a game doesn't mean it's 8-bit.
Three new songs have been finished!

00: Arrival
07: Pursuing the Enemy
08: Terrible Finalities
A brief commentary on the songs:

00: This is the music that plays on the "getting used to controls" level. I tried to experiment with Automation Tracks and richer texture, also I got the inspiration from the soundtrack for the pilot episode of Farscape.
07: Here, the villain's mooks are covering his retreat to the fortress, and you must dispose of them fast enough for them not to make it (timed mission). There are quite a few microtonal intervals to be found in this song, I've tried to obscure them a little bit better so that it actually gives color to the song, instead of just seeming misplaced notes.
08: You have defeated the villain from 07 (there will be a 07-2 for the boss fight), but it turns out that the evil hasn't been driven back. This song plays once in the intro of the 8th "level" then gives way to a different one which I've just began. Also some three quarter tone intervals, not as many.

And now, reply time!
brandystarbrite wrote:This is a nice collection, of tracks you made here.
I get a stealth action adventure vibe and a Shantae and Metal Slug type vibe etc. from some of these songs.
Thanks! You got it right, it's an action/stealth/platformer game, the stealth + platforming especially in the earlier levels when you don't have adequate weaponry to dispatch the elite mooks (robot dudes with a belt-fed fully automatic rifle thing) patrolling the enemy facilities. (later on, they still will murder you if you are not careful but you can put them down reliably, opening new paths).
brandystarbrite wrote: Entering the facilities also has that stealth action game infiltration feel to it too.
Like if you're sneaking into an enemy warehouse full of secrets.
Untitled is very unusual track.
About Entering the facilities: By the end of this level you acquire the first weapon which can reasonably put the elite guards down (a rocket launcher), so until then, infiltration times.

About Untitled... I tried to emulate the "noise" genre of music (take for instance the soundtrack for Xonotic or Classic Nexuiz), but instead did something which seems outlandish even to me. Also, the last 45 seconds or so are 45 living testaments of why microtonality should be implemented in mainstream music (or not, so I can continue abusing it and grow poor on trying to sell music nobody will like :cry: )

Glad you guys liked them!