Hacking the Bit Invader.

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So. I'm not a Qt/C++ wizard of any kind but I fooled around with the code a bit and this is what came out.
Years ago I had an analogue modular synthesizer and I built a couple of modules to it myself. One unit was a digital noise generator with a built in VCO that could be sweapt across a rather wide range. The Bit Bomber (please suggest a better name!) is inspired by that module but you have to compile it yourself. The binary would probably not be of any use to you as I run a custom core2 linux kernel and I don't think it would work for an amd64 kernel.

Sample1
Sample2
Sample3


If you want to compile it(No Binary):
bit_bomber.zip
(22.25 KiB) Downloaded 457 times
If you know how, you should add your extention to the git-repository,
http://lmms.sourceforge.net/wiki/index. ... repository
im sure it would be apreciated.
Br.
I don't know how but in any case I think I would need write access given from a project admin.
How do I open the .cpp and .h files? Which one contains the .dll file? Once I have it, do I open it with Vestige?
djkingpin wrote:How do I open the .cpp and .h files? Which one contains the .dll file? Once I have it, do I open it with Vestige?
Sorry, this is source code only if you want to compile it. I don't know the best way to distribute a binary.
What OS are you using?
Right now the function of it is equivalent to loading an 8bit, 4k samples long, white noise sample into the Audio File Processor and playing with the start/end setting. So this isn't anything to loose sleep over.
I run Windows 7.
It ain't worth the trouble to compile it then. Just load this sample (2k long) in the Audio File Processor and adjust the default vca/vcf envelopes of the plug-in.

white noise - 2k long
http://www.freesound.org/people/dayOfDa ... ds/164957/

Same sample at 1-bit resolution:
http://www.freesound.org/people/dayOfDa ... ds/164958/

Edit: Don't forget too loop the samples.