The project is experimental to use automation script to simulate
expression of piano playing.
It uses only base sound synthesis.
Anyway it would need a lot of work more to do it right.
Do not miss to hear the original professional piano player on youtube
(Lang, Lang very expressive)
(Rubinstein, probably the most similar to original Chopin play)
"Anyway it would need a lot of work more to do it right. " I agree
Why not use sf2 or RC2 GIG real sound piano and other?
As much a set/adjustment Triple.... .... :)
Or you interesting the challenge?Posted by: gdd71 on 2017-04-10 09:19:08
5* for the master of Triple Oscillator proving gdd71 wrong that Triple Oscillator sounds are bad.!
For my part I always try to recreate a synth with Triple Oscillator first and only switch to ZynAddSubFX when I fail! Using ZynAddSubFX for everything is just taking a sledgehammer to crack a nut!!!Posted by: Peter F on 2017-04-10 10:03:38
It was my experiment to explore limits of computer music I and choose Chopin because where hardly more emotional classical music. I have noticed some time ago that the the sound itself is not essential for feeling but the small changes and variations, little mistakes. The first step was to vary the note velocity and make some displacement. I have changed the synth parameters all the time and try adjust them to melody. It most challenging part is changing tempo and rubato (time displacement in one bar) because you need a lot of time to make it good. This needs also fit the melody and it is not so repetitive as swing (groove). And you should not use copy and paste at all. The main reason for not using samples is that the one note sounds great but it sound every time same. The real piano player can generate more than 20 different sounds and vary them continuously. Also for synthesized sound you can vary all parameters (filter, reverb, qfactor) but it is hard to edit all this stuff right. For me changing/living synthesized sounds is more interesting than sampled one.
Anyway It would be interesting to see how it be done differently. It can be idea for the challenge. So feel free to rework it or restart new.
The another idea was to use the expression tools of synth/techno sound (filter, effects) on classical music and combine this. Currently I have the impression that I could work on this for years. ZynAddSubFx is great I need still time to learn it.Posted by: rysiek on 2017-04-10 11:13:37
"Triple Oscillator proving gdd71 wrong that Triple Oscillator sounds are bad" .. Wow! :)
Triple Oscillator sounds are bad very much! Even the heaviest heavy metal guitar sound more bearable and pleasant to the ear.
as I mentioned Triple it only for light supplement but not for main instrument!
It is too simple sound and the brain immediately starts screaming that something was wrong.
for, brain such sound is incomprehensible and unnatural, lacks many important harmonics and combinations and this is repulsive.
"ZynAddSubFx is great I need still time to learn it." .. keep on :)
I am sure you will do something really very good electronic-classic with your skills and experience.
The brain has the ability to train and adjust to the unnatural he receives from his sensory organs (ears, eyes..) and adjusts its internal filters to deal.
If a long time, him harassment with Triple, saw or oher, he will adapt and will not pay attention to it.
@Petter long time been listening Triple, his ear / brain has adapted and says that it's OK but actually it is not so :)
Listening to this sound will be tiring for the other listeners.
This is very indicative of what a "liar / brain" have in their heads :)
Hear more good original recordings, For example, at least a few days and then play your work/project...
I often remain unpleasantly astonished and I see flaws By doing that :)
be heppyPosted by: gdd71 on 2017-04-10 21:17:55
The psycho audio effects are quite interesting. I often read about it. There is also one my project about fx sound effects.
Indeed the music is created in the brain. I do not believe that the oscillator generated sound is definitely worse than the one recorded. There are some many other things that influence the perception. I know people that generally revoke the digital technique and they are sure that analog gramophone record and tube amplifier are better. I believe them that they feel sick hearing mp3.
But what is real and what only some kind of placebo effect.
The wine will taste better if you know it is expensive, has good bottle, good glass and you drink in nice atmosphere.
By classical music you probably will sense it better if you pay 100€ for ticket and hear it in big concern hall. (see new Elbphilharmonie in Hamburg).
For most people the computer sound feel cheap. On the other side most current music is computer music. Every pop music has element of electronic/techno music that was invented 30 years ago. You are right people are getting more and more used to computer sound.
For me the one of most important effect is reverb because it simulates the space. For me the most problematic in many projects is not generated sound but lack of reverb.
I have experimented a lot with reverb in this project. It is unnatural to change reverb quickly because usually we hear music in one room and the room is not changing. Perhaps it is problematic because it confuse the brain too much.
Something like audio simulator sickness (virtual reality sickness).
But reverb can simulate not only room but (for short time) but also the instrument sounding box. I saw youtube video of unfa who is using reverb to get metallic sound.
I have tried to use changing reverb on bass line to get the sustain pedal simulation.
Anyway in first time of synthesizer music, classical Bach music on synthesizer was very popular.
Posted by: rysiek on 2017-04-11 01:26:55
You're right about what you say, but only here you are wrong :)
"I believe them that they feel sick hearing mp3.
But what is real and what only some kind of placebo effect. "
The difference between mp3 especially below 320kbps and WAV lossless hear very well.. this is not placebo.
repeatedly conducted a "blind test" "blindfolded" mp3/WAV (without them see and know which of the two listen) and the listeners hear well difference which is defined as loss of detail and transparency, small pumping effect dolby, reduced realism of vocals, unreal playing metal cymbal sound, gently scratching...
the truth is out there .. everything is individually :)Posted by: gdd71 on 2017-04-11 08:15:28
Hi, I was wondering where i could get the SGM-V2 sf2 file. Thanks if you can point me in the right direction!Posted by: FlStudiorival on 2018-01-31 14:04:28