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by Yure (Yure16)
Size: 7 KB
License: Creative Commons (by)
LMMS Version: 0.4.10
Submitted: 2011-10-28 13:22:24
Updated: 2011-10-28 13:22:24
Popularity:  430   8
Rating:    3
Name: Anubis Temple (Bitinvader Variation).mmpz Download
Description:

Program: Linux Multimedia Studio.
Add-ons: caps, tap-plugins, fil-plugins, freepats, mcp-plugins, omins.
License: https://creativecommons.org/licenses/by/3.0/
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This work is licensed under a Creative" target=_blank >href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 Unported License.

Comments:
i like it when it hits 13! :DPosted by: GRESHZ on 2011-10-29 04:29:02
i like it when it hits 13! :DPosted by: GRESHZ on 2011-10-29 04:29:46
@Buzz:
Thankies.:3
Posted by: Yure16 on 2011-10-29 13:00:42
You're quite handy with the controllers (and the heckload of thingies). =P Always the last fourth of the bass thingy (and a major part of the song) sounds softer than otherwise. Somehow the "flute" reminds me of The legend of Zelda (don't ask =P).
BTW, what were you making this for? Some random 8-bit world, or is someone actually making an 8-bit game? Posted by: Jernemies on 2011-10-30 13:00:51
@Jere:
My boss, Silver, who is making Myth if the Red Moon, is being so kind for letting me work for his game, that I thought it would be unfair to make music for him then release under CC-BY, so people could use the tracks before the game is done. That would be frustrating. So I talked to him about my concerns and we came to the conclusion that it should be okay if the original tracks were used only by me and him. But he allowed me to make "variations" of the original tracks and release them under CC-BY, since I so badly wanted to share my music with the world for free.
Same thing for rain's game. I'm working for two games, Myth of the Red Moon (RPGMaker VX) and Furquest (C++).
Posted by: Yure16 on 2011-10-30 16:50:23
Heh, it does work though: you have shared em, and we get the rough concept, we are advertised etc. Only thing is that there's no little space for criticism like I'm used to have when i comment for anything, but meh, I doubt that commercial game soundtrack composers (like David Bergeaud (Ratchet&Clank) and Eric Chevalier (Rayman 2)) had any external criticism. Keep it up.Posted by: Jernemies on 2011-10-31 11:09:40
Ah, hun, you can critisize. Mainly because, in these variations, I work with only one synth and I could use some tips for making presets, cause it's awfully tricky.x3
Also, you could say where to improve, since it's still a piece by me and it could always be better.
Posted by: Yure16 on 2011-10-31 14:12:17
@Jere:
Ah, hun, you can critisize. Mainly because, in these variations, I work with only one synth and I could use some tips for making presets, cause it's awfully tricky.x3 Also, you could say where to improve, since it's still a piece by me and it could always be better.
Posted by: Yure16 on 2011-10-31 14:13:00